139,024 Commits over 4,474 Days - 1.29cph!

1 Year Ago
merge from fogmethod1 (sky branch)
1 Year Ago
merge from main
1 Year Ago
adjustments, mainly to rainmild clouds
1 Year Ago
Fixed SkinGlowTester NRE when generating skin icons
1 Year Ago
NRE fix when initializing friends list
1 Year Ago
Can press enter or click the DM notif to open the chat
1 Year Ago
Fixed NRE when opening the friend list from the ingame chat
1 Year Ago
change resolution, update skinnables with zoom factor, add camera teleport to screenshot anchor with keybind
1 Year Ago
merge from main -> io_snapping
1 Year Ago
Iniital IO snapping progress
1 Year Ago
Bit more safety on store hero
1 Year Ago
Menu chat DM target improvements, cleaned up code and added menu chat subclass
1 Year Ago
Fix Hero Store NRE
1 Year Ago
new_menu -> main
1 Year Ago
MegaMesh approach (1+2) WIP
1 Year Ago
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
1 Year Ago
Pilot hazmat icon (not final)
1 Year Ago
Update: Don't step players that have been kicked by antihack Tests: none, trivial change
1 Year Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
1 Year Ago
merge from PilotHazmat_LODs
1 Year Ago
Updating Pilot Hazmat LODs
1 Year Ago
Bugfix: avoid scripting API when sending EventRecords from RunAnalyticsJob task - EventRecord.New now can be created on worker threads Tests: hacked code to enable analytics in editor, then ran around on craggy
1 Year Ago
Hammer: Port color preview for models from CS:GO Added color keyvalue to prop_door_rotating Allow PCF as valid transfer extension Make sv_lagcompensationforcerestore do something SRCDS workshop cache also caches titles Also display a warning that cache will be used. Added some AnimOverlay functions Entity.FindGestureLayer( activity ) = LayeriD Entity.FindGestureSequenceLayer(seqID)=LayeriD Entity.RemoveLayer( layerID ) Entity.SetLayerAutokill( layerID, bool ) Fix soundscapes not working with duplicate sounds (ported from CS:GO) Also made sv_soundscape_printdebuginfo a cheat, instead of devonly, like in CSGO NPC weapon selection icons Use ContentCategoryIcons list to give NPC weapons icons in spawnmenu NPC tab and on NPC spawn icon right click. Also group NPC icon right click by category like it is in other places. Added GM:OnNPCDropItem hook It will NOT be called for dropped weapons, for that you have GM:PlayerDroppedWeapon (yes it was always called for NPCs too) HL1 NPCs will call this hook when they create "fake weapons" on death, since they do not use weapon entities Fix FireBullets causing "CLuaObject:GetType with invalid lua state" warnings Restore rope texture scaling to HL2 values For tool-created ropes, we apply custom scaling value so it looks like it did before any changes. Fixed NPCs being able to shoot some guns forever, without reloading This affects ALL weapons with DefaultClip above the Clip size, such as AR2. Prevent potential Lua errors with weapon_base Fixed IMaterial spamming console about "$basetexture" not being a texture This happened when opening Overlay post processing effect list in Spawnmenu. Affected functions: IMaterial.GetTexture IMaterial.GetColor IMaterial.Width IMaterial.Height Make "No account token specified" a warning Reset render lib lastmaterial on map shutdown Fallback "VertexBeckman" shader to "VertexLitGeneric" Minor optimization in Ignite property RPG/Crossbow animation improvements for citizens Fix NPC being unable to fire RPG due to recent changes Combine RPG support Improve metropolice weapon support for Shotguns, AR2, RPGs Fixed some NPC drops not calling OnNPCDropItem Add CSS thruster models without mounting CSS` (Community Contribution) Fixed server crash when mounting ladders at edict limit Minor cleanup Improve free edict detection
1 Year Ago
Fix broken connect modal (plastics fault)
1 Year Ago
Revert to try and fix stupid plastic
1 Year Ago
Bugfix: avoid scripting API in EACServer.LogPlayerTick - cache more of player state on main thread Tests: hacked code to run EAC in editor and activated player tasks - no more exceptions
1 Year Ago
Attempt 2
1 Year Ago
Hidden party member button opens the social menu
1 Year Ago
Workshop UI_SettingsTweakSlider nre fix
1 Year Ago
Bring back old default server image to the connection modal. Fix bug causing infinite 'loading' of a servers image if it doesnt have one
1 Year Ago
merge from new_menu
1 Year Ago
UI_SteamInventoryCrafting init NRE fix attempt
1 Year Ago
Added remaining COL mesh to food market barge shell
1 Year Ago
Fixed store price tags being cutoff with some currencies
1 Year Ago
Missed a file
1 Year Ago
Cherry pick back from the duplicate branch, wtf plastic
1 Year Ago
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
1 Year Ago
NPC statements now copied over too
1 Year Ago
Stop tabbox allocating every frame
1 Year Ago
Updated floor and ceiling wp pack store assets
1 Year Ago
Update: add "Server.UsePlayerTasks" feature switch - also submitting updated ResetStaticFields Tests: turned it on and off in the editor and validated in profiler
1 Year Ago
Fixed some init issues when clicking on store sub items Fixed medieval showcase tile not having a price tag
1 Year Ago
Pilot hazmat lod material/textures
1 Year Ago
Post node data copy
1 Year Ago
Phantom moved items from 127520
1 Year Ago
Pre node data copy
1 Year Ago
merge from main
1 Year Ago
Context menu changes so it doesnt spawn offscreen when right clicking party member Also gave it a min size so it doesnt shrink too much
1 Year Ago
Merge from ammocontainer_garbage
1 Year Ago
phrases