158,930 Commits over 4,566 Days - 1.45cph!

1 Year Ago
Colour consistency fix.
1 Year Ago
Tropical4 island.
1 Year Ago
- Fix rendering issues due to various jobs executing for command indices that are no longer in use. - Fix broken debug draw when damage region bitscan job is active. - Split `surviving_command_counts` into `command_counts_after_culling` and `command_counts_after_reordering` for clarity. - Create a universal IsCallVisible() function instead of the mess we had before
1 Year Ago
Manifest Codegen
1 Year Ago
merge from naval_update
1 Year Ago
merge from deep_sea
1 Year Ago
Added a DeepSea folder for its weather presets
1 Year Ago
Apply a hack for clients missing MainEyePos
1 Year Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
1 Year Ago
Make surface props 3 & 4 work for traces * for 4 way blend shader. Also removed some unnecessary, non functional changes about surface prop 5/FDispCollTreeParams/SurfacePropAlphaFilter Minor compile warning fixes prop_exploding_barrel placeholder entity (CS:GO danger zone map) Allow mesh.TexCoord to only accept 1 tex coord So texcoord1 is mandatory, the other 3 are optional and use appropriate TexCoord4f/TexCoord3f/TexCoord2f methods internally End current Lua mesh (if there is one) on Lua error * This helps prevent the game from exploding into a million pieces on Lua error when generating meshes via the mesh library. Adjust Lightmapped_4WayBlend $seamless_scale warning * Do not complain about $DetailBlendMode with $seamless_scale without detail texture even being set. Also reset the detail texture if given bad blend mode so that it's renders better in the flashlight pass
1 Year Ago
merge from fix_workshop_error -> main
1 Year Ago
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true. Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
1 Year Ago
unskinned_windmill -> main
1 Year Ago
Prefab fixes
1 Year Ago
main -> naval_update (BREAKING)
1 Year Ago
setting up rpg skin viewmodel prefab and exported updated rig/anims
1 Year Ago
RPG7 - texture update
1 Year Ago
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1 Year Ago
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1 Year Ago
unskinned_windmill -> main
1 Year Ago
Fixed more rotational weirdness
1 Year Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
1 Year Ago
Add defaults save filename, add file overwriting for downloading .obj, potential fix for FileDialog error
1 Year Ago
gave shore vector override mod inner radius to allow linear falloff between inner and outer radii with hard limit inside inner radius
1 Year Ago
Use a guide prefab so you can see the sails of the Windmill when you place it down Start the sails pointing towards the player rather than off to the left everytime https://files.facepunch.com/ianhenderson/1b1311b1/Unity_4IqvKXIbrW.mp4
1 Year Ago
allow shorevector-only bake, handle in blitting
1 Year Ago
Enable priv flag on PlayerBoat
1 Year Ago
merge from shore_vectors
1 Year Ago
parallel blit
1 Year Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
1 Year Ago
adjusted default deep sea height slope data to match expected minimum for deep sea (-64)
1 Year Ago
better shore distance blending between islands
1 Year Ago
Draw general editor prefs in Rust Editor
1 Year Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
1 Year Ago
Flare LOD0
1 Year Ago
Texture tweaks to small engine
1 Year Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
1 Year Ago
Optim: cache spectated target Turns out it's quieried very frequenly Tests: 2p session on craggy with disconnects
1 Year Ago
merge disable_deepsea_pref
1 Year Ago
Add "DisableDeepSea" pref to editor prefs
1 Year Ago
main -> unskinned_windmill
1 Year Ago
Setup Flashlight Remake Folders Added Flashlight Remake Viewmodel and Textures Setup Flashlight Remake Materials
1 Year Ago
Fixed NRE when trying to dismount scientist from killed rhibs Fixed corpses spawning from killed scientists by the deep sea wipe
1 Year Ago
1 Year Ago
Spaced out the deep sea entity spawning so it doesnt overload the server or freeze the editor
1 Year Ago
Applied correct materials to both the boat building platform and station.
1 Year Ago
1 Year Ago
Update: first version of spectate that doesn't require parenting to target player Doing this to avoid weird bugs with nested players in other systems. Tests: 2p session on craggy with spectating. Toggled camera modes and toggled invis. tried spectating after server occlusion culled other player. Noticed that nutrition, comfort info didn't replicate, map compas reacted to spectator's input - will fix those next
1 Year Ago
syncvar_Improvements_2 -> main
1 Year Ago
dont show performance