139,239 Commits over 4,474 Days - 1.30cph!

1 Year Ago
pilot_hazmat_dlc -> main
1 Year Ago
merge from god_indicator
1 Year Ago
merge from restart_message_toasts
1 Year Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
1 Year Ago
airfield and LS S2P
1 Year Ago
Allow slightly more clipping to make a seamless "wall"
1 Year Ago
merge from sandbag_barricade_placement
1 Year Ago
Several improvments to sandbag placement, easier to deploy, placement less strict overall
1 Year Ago
merge from main
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
1 Year Ago
Reduce material SHDO intensity
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Updated the compass description to mention the behaviour when it's on the belt bar
1 Year Ago
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
1 Year Ago
Merge from main
1 Year Ago
Foliage assets rebake
1 Year Ago
Trim shader options
1 Year Ago
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
1 Year Ago
Reapply stomped changes
1 Year Ago
Merge from main (had to stomp BaseViewModel changes)
1 Year Ago
Merge from hardore_refresh
1 Year Ago
Don't show the mission button on the map if missions are disabled by the active game mode
1 Year Ago
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
1 Year Ago
merge from main
1 Year Ago
merge from rectmask_optims
1 Year Ago
Compile fixes
1 Year Ago
merge from rectmask_optims
1 Year Ago
Merge from main
1 Year Ago
Removed the rectmask2d and its world space canvas on the industrial conveyor, replacing it with sprite renderers and a stencil mask For 100 conveyors packed into a small space this saves us ~0.30ms on ClipperRegistry.Cull
1 Year Ago
Added friends, chat, crafting, deathscreen and inventory mask update groups No more useless masks enabled, saves ~0.25ms when running around in craggy with only the HUD visible
1 Year Ago
merge from main
1 Year Ago
Removed some unnecessary masks from map and contacts screen Added contacts update group
1 Year Ago
merge from new_menu
1 Year Ago
merge from main
1 Year Ago
merge from new_menu/tmp_optimms
1 Year Ago
Added group based update for RectMask2D in ClipperRegistry Assigned all the main menu 2D masks to the mainmenu group, skipping mask updates when its closed Added ui.printmaskupdategroups to debug the masks state
1 Year Ago
Fixed streetlight distance glow being an absurd giant blob
1 Year Ago
Improved rain. No longer sometimes partially clips through ceilings.
1 Year Ago
Swap model out for a base cube
1 Year Ago
More fixes
1 Year Ago
Few different ideas
1 Year Ago
Main menu pages now cache their texts and register/unregister them when toggled, reduces TMP overhead when the menu is not visible
1 Year Ago
Walkway progress
1 Year Ago
Moved TMP rebuilds from Camera.onPreCull to Canvas.willRenderCanvases Fixes stacked camera doubling invisible TMPs overhead
1 Year Ago
merge from new_menu
1 Year Ago
Fixed TMP input fields blocking scroll events in the settings menu
1 Year Ago
Fixed some fake items not appearing as owned in the store Restored the takeover priority