200,429 Commits over 4,140 Days - 2.02cph!

4 Months Ago
cherrypicking 119469
4 Months Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
4 Months Ago
Possible VineMountable.OnFlagsChanged NRE fix
4 Months Ago
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4 Months Ago
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4 Months Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
4 Months Ago
Updating coconut armour viewmodel skinning
4 Months Ago
Changed branch physics surface to wood
4 Months Ago
Bunch of cleanup/refactor after changes.
4 Months Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
4 Months Ago
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4 Months Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
4 Months Ago
renaming of files for dlc gesture
4 Months Ago
jungle ruins s2p to refresh collider changes
4 Months Ago
Merge from jungle_update (fix animals sliding and a NRE)
4 Months Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
4 Months Ago
Fix being able to kite croc around foundation
4 Months Ago
Fix NRE in tiger and croc corpse dragging
4 Months Ago
Merge from jungle_update
4 Months Ago
Merge from snakes
4 Months Ago
Merge from jungle_update
4 Months Ago
Compile fix
4 Months Ago
Set correct material collider to fix impact sounds.
4 Months Ago
Laser detector now detects horses (and anything on the AI layer)
4 Months Ago
merge from laserdetector_ai
4 Months Ago
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore
4 Months Ago
merge from lootdestroy_corpse_fix
4 Months Ago
Remove unused variable
4 Months Ago
Remove debug logs
4 Months Ago
Bump reposition chance
4 Months Ago
Timings, hit effect.
4 Months Ago
Cleanup
4 Months Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
4 Months Ago
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
4 Months Ago
Merge: from parallel_validatemove - Removes PlayerCache.ValidPlayers allocs Tests: took a snapshot on Craggy in editor
4 Months Ago
Optim: PlayerCache.ValidPlayers no longer allocates garbage Tests: took snapshot on Craggy in editor to confirm
4 Months Ago
Merge: from main Tests: none, no conflicts
4 Months Ago
Merge from jungle_update (compile error fix)
4 Months Ago
Fix compile error
4 Months Ago
Merge: from profiling_improvements - Reduces overhead of serializing to/from ProtoBuf by not tracking BufferStream calls Tests: snapshot on Craggy in editor
4 Months Ago
Update: further filtering of methods - Dropping BaseEntity.Is* methods that are just HasFlag wrappers - Dropping new Rust.Data BufferStream and RangeHandle Should reduce overhead on serialization Tests: snapshot on Craggy in editor
4 Months Ago
Merge: from main Tests: none, no conflicts
4 Months Ago
Merge from workshop_normal_and_compression_fix
4 Months Ago
Merge from reposition
4 Months Ago
Merge from jungle_update
4 Months Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
4 Months Ago
Restore changes to BaseProjectile lost in merge
4 Months Ago
Added a tip for how to climb trees
4 Months Ago
merge from spatially aware branch - underground train tunnels and caves content converted
4 Months Ago
merge from main