156,525 Commits over 4,536 Days - 1.44cph!

1 Year Ago
floating city 1 s2p
1 Year Ago
Merge from naval_update
1 Year Ago
- Fix for third person attack hit not playing whilst crouching - Reload (unscrew cap) and chain pull sounds now play in third person - Move some visual update logic from OnFrameWhileHeld (local player only) to PostLateClientCycle
1 Year Ago
PT_Boat -> naval_update
1 Year Ago
Use unitask for async operations
1 Year Ago
created a new material for the junkpiles that can be used on barges updated farm barge material overrides
1 Year Ago
- Added more control over the emission blinking feature by adding a power that controls the sharpness of the blink, and min and max values for remapping the extents of the blink wave. - Renamed the Remap function in VolumeCloudBase to ClampRemap as it was causing conflicts with the new one in common as some shaders include both files, it also performs a clamp on the values, so this makes the name more specific.
1 Year Ago
Adding updated climb and sky diving anims
1 Year Ago
moved HeightMap and TopologyMap query jobs to be deterministic
1 Year Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
1 Year Ago
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1 Year Ago
Added two new plywood dressing variants for improv walkway kit
1 Year Ago
merge from naval_update/deep_sea/cargoship
1 Year Ago
Vehicle whitelist for deep sea portals Added a debug convar to ignore the whitelist for testing purposes
1 Year Ago
Added empty Edit/finish editing menu options to the steering wheel. Godegen.
1 Year Ago
s2p bluecard monuments airfield powerplant trainyard watertreatment
1 Year Ago
burst update 1.8.18 -> 1.8.25
1 Year Ago
added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
1 Year Ago
- Added a scroll velocity for the emission mask. - Made the emission mask UVs separate from the emission UVs.
1 Year Ago
Wheel placement rotation
1 Year Ago
pump shotgun animation updates
1 Year Ago
floating city 2 initial idea layout
1 Year Ago
Steering whell placement prefab setup
1 Year Ago
merge from landmarkinfo_revert
1 Year Ago
Removed untranslatedName in LandmarkInfo, wasn't necessary
1 Year Ago
Cargoship merge fixes
1 Year Ago
merge from deep_sea
1 Year Ago
Clean codegen
1 Year Ago
merge from naval_update
1 Year Ago
ClientIOLineEditor server compile fix
1 Year Ago
Merge from parent
1 Year Ago
Codegen
1 Year Ago
merge from main (needs codegen)
1 Year Ago
Merge from parent
1 Year Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
1 Year Ago
centered pivot of medical barge
1 Year Ago
merge from cargopath_map_smooth2
1 Year Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
1 Year Ago
Clean codegen
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
moved the static doors out of doors category in the ghostship variant art prefabs
1 Year Ago
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1 Year Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
1 Year Ago
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
1 Year Ago
Tweaks & inst flips.
1 Year Ago
Polish
1 Year Ago
Ground clutter
1 Year Ago
Merge from main
1 Year Ago
Setup shader params on the terrain mesh.