133,823 Commits over 4,262 Days - 1.31cph!

36 Days Ago
Update: GhostShip spawns navmesh instead of NavMeshSurface - Disabled NavMeshSurface on GhostSHip prefab (will need to do it for the rest later) This stops NavMeshSurface constrantly running add-remove navmesh every server frame. Need to figure out how to tie it to NPCs Tests: visualzied navmesh in editor via gizmos, checked profiler to not see any more NavMeshSurface::UpdateActive calls
36 Days Ago
Added missing volume changes to stair prefab. Removed the old volume check implementation now it's not used anywhere.
36 Days Ago
merge from deep_sea
36 Days Ago
Disable deep sea in the AutomatedTests scene
36 Days Ago
Restored copypaste snap to zero height option (was lost in the merge)
36 Days Ago
Fixed more copypaste merge issues
36 Days Ago
Holster updates for bows and boomerang
36 Days Ago
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
36 Days Ago
tshirt repose
36 Days Ago
Entity.GetCycle returns 0 instead of nil for invalid entities Make Faceposer flexes appear in the same order as in the model Fixed potential server crash Clamp a bunch of Lua binding enum inputs to valid values * Silently clamps the value for Entity.SetSolid, SetMoveType, PhysicsInit, PhysicsInitStatic, SetRenderMode, SetCollisionGroup, SetAnimation, SetFlexWeight, GetFlexWeight, IGModAudioChannel.FFT More input clamping for enum inputs Fix last static prop not rendering Alias `Divider` to `Panel` for DarkRP
36 Days Ago
Alias `Divider` to `Panel` for DarkRP
36 Days Ago
merge from boat_building
36 Days Ago
merge from new_bbs_volume_checks
36 Days Ago
36 Days Ago
Remove debug drawing
36 Days Ago
Setup bbs required volumes for all relevant boat pieces
36 Days Ago
Bow animation updates to fix bugs
36 Days Ago
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36 Days Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
36 Days Ago
codegen
36 Days Ago
merge from gui_sculpting
36 Days Ago
Triangulated obj mesh
36 Days Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
36 Days Ago
Burlap pants repose Male/Female + LODs
36 Days Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
36 Days Ago
codegen
36 Days Ago
merge from ice_sculptures/gui_sculpting - bit broken still
36 Days Ago
sculpture item not hidden
36 Days Ago
Jackhammer animation updates
36 Days Ago
RPG7 - Weapon rack position fixes
36 Days Ago
Shorts repose/lods
36 Days Ago
Fixed censorship not working on female torso
36 Days Ago
Fix lighting on render scene
36 Days Ago
Merge from parent
36 Days Ago
Cassette recorder animation updates
36 Days Ago
updated minifridge box collider
36 Days Ago
Fixed GPU instancing for mesh-based particle systems that have it enabled
36 Days Ago
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
36 Days Ago
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
36 Days Ago
minifridge techtree unlocking
36 Days Ago
merge from diving_goggles_fix
36 Days Ago
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
36 Days Ago
Merge from main
36 Days Ago
Remove GIbbable components from immortal NPC vending machines Seems to cause some issue when loading a save in client+server mode
36 Days Ago
Merge from minifridge
36 Days Ago
Setup mini fridge softcore corpse
36 Days Ago
merge from fix_has_respawn_options -> main
36 Days Ago
scientist_boat_ai_improvements_3 -> naval_update
36 Days Ago
Fixed the AI Boat triggers on the oilrigs. S2P
36 Days Ago
Converted Minifridge to MeshLOD, match fridge LOD range