147,298 Commits over 4,444 Days - 1.38cph!

3 Years Ago
Extra debug drawing. Convars.
3 Years Ago
Disabled ability to place Twitch Rivals desk on Tugboat (was causing PhysX errors + collision mesh is too insane to convert to primitives/convex)
3 Years Ago
Can't set fps.limit lower than 20 on the client (doesn't apply to editor or server)
3 Years Ago
Merge from main
3 Years Ago
Fix some LOD not being increase to 150m on blue siren light Decrease lethal range of radiation a bit but increase max radiation to 100m increase range of radiation but increase falloff too (so you start getting rads slowly instead of blasted by max)
3 Years Ago
Disabled radiation alarm sound when hackable crate is unlocked & chinook starts flying towards oil rig Keep radiation alarm sound when radiation starts on oil rig
3 Years Ago
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3 Years Ago
Adjusted HAB parent trigger volume due to reports of players falling out
3 Years Ago
Fix NRE when IO entity is null and radiation sphere is turning on lights Add `radiation_alarm_far` sound definition Change radiation alarm to play the farther audio range (100m -> 350m) Fix small oil rig scene heirarchy of radiation sphere
3 Years Ago
Another materials commit
3 Years Ago
Apply a test change from earlier
3 Years Ago
Change green lights to blue on small oil rig
3 Years Ago
merge from wanted_poster_typo
3 Years Ago
merge from advent_mgl_fix & snowball_reload_fix
3 Years Ago
merge from building_skins_4
3 Years Ago
merge from 0_cost_repair_fix
3 Years Ago
Increase LOD distance of blue siren light from 65m to 150m (only affects the one used on oil rig) so it can be seen further away
3 Years Ago
Change green light with blue lights Changed to a single radiation alarm sound but bigger radius Fix radiation animation curve minutes calculation wrong
3 Years Ago
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3 Years Ago
merge from main -> oil_rig_radiation
3 Years Ago
Generate manifest
3 Years Ago
Add spinning siren light blue manually
3 Years Ago
Merge from main
3 Years Ago
Applied some shelved changes
3 Years Ago
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3 Years Ago
viewmodel anim updates
3 Years Ago
vm legacy bow - set up viewmodel renderer
3 Years Ago
changed bow fabric mat from fade to cutout
3 Years Ago
Blank radial added to Main Camera Base for smooth lerping. Explosion post changes. Scene.
3 Years Ago
Set up monument info on above ground train tunnel entrances so Rust+ can identify them
3 Years Ago
exported player update edited rifle attack anims
3 Years Ago
Ensured included key is set on proper slot bone.
3 Years Ago
Updated Legacy Furnace GIBs To Fix Texture Errors
3 Years Ago
cocolemon hoodie source
3 Years Ago
better mainmenu logo positioning - fixes logo appearing too far right on some resolutions
3 Years Ago
Updated Legacy Furnace Emissive Material Fixed Legacy Furnace Not Enabling and Disabling Emissive Material
3 Years Ago
Added control over explosion volume weight
3 Years Ago
legacy bow vm - ironsight updates, anims tweaked
3 Years Ago
Don't play ammo pickup sounds for NPCs
3 Years Ago
Adjusted wanted poster skins and rebuild phrases.
3 Years Ago
exported and added crouch idle animation to crouch blend tree
3 Years Ago
Updated Storage Monitor FBX to include missing faces, so no long to see through the Storage Monitor on certain objects.
3 Years Ago
Updated Legacy Furnace Icon to have correct Lighting
3 Years Ago
10th anniversary logo added mainmneu updated
3 Years Ago
Show the repair cost indicator with accurate costs when attempting to place down a building block while the player has insufficient resources
3 Years Ago
Fixed player not starting tutorial at a consistent rotation
3 Years Ago
Removed underground rotor mesh
3 Years Ago
Fixed NPC idle anim not looping
3 Years Ago
Profiler EndSample fix
3 Years Ago
Take a break from interpolation if we're not getting new data anyway (rigidbody sleeping)