243,885 Commits over 3,898 Days - 2.61cph!

9 Months Ago
9 Months Ago
Some renaming. Set OwnerTransfer direct on GameObject instead of method on NetworkAccessor
9 Months Ago
Try using v4 actions for everything
9 Months Ago
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9 Months Ago
Close context menu on line edit submit Put all generated component types in one assembly
9 Months Ago
▉█▍▍▅▍█ ▍▇▄█▆▄▉ █▉▋ ▊▍▉ ▄▉▄█▌▉▇▅█ ▆▌▍▋ ▋▆▆
9 Months Ago
Fix component weirdness when cloning disabled objects
9 Months Ago
Bradley doesn't take damage from scientists.
9 Months Ago
Delete demos off disk past a certain quota to avoid consuming entire disk during upload failure Add `server_demo_disk_space_gb` (default 30GB)
9 Months Ago
Bradley doesn't target Scientists
9 Months Ago
▍▉▌▇▌ ▇▄█▄ ▍▆▌▍▄▇▋█ ▌▍▇▊ ▋▉▇▉▊▋▆▉ ▌▋▅█▊▆▄▋
9 Months Ago
Spawn scientists pre-aware of attacker
9 Months Ago
Added metal roof tileable textures
9 Months Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
9 Months Ago
missing file
9 Months Ago
Add isolated CallbackBatch, use it when cloning. Fixes instances when cloning in OnEnabled etc would cause weirdness
9 Months Ago
Allow server demos to be turned on and off at runtime
9 Months Ago
Implement calc for CSS, make it so that dynamic units (vw/vh/expressions/etc.) all update correctly https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_ADiqfZ9hI2.png For sbox/issues/421, sbox-issues/issues/4753, sbox-issues/issues/723
9 Months Ago
Removed cache count Streamlined vendor name setup Prevented spamming from overly reloading icons
9 Months Ago
brightness values
9 Months Ago
Can a connection create objects? Send network destroy even if DestroyImmediate is called Ownership authority flags Let GameObject have [Sync] too (test) Reorder enum, add [Expose] Change up logic for can create objects - only check if we have a source Default CanCreateObjects to true for now (this is current behavior) Initial implementatior for ownership authority Use NetworkAccessor for changing ownership authority. (Temp? Depending on review) don't use TL for set prop for Sync Vars Initial implementation of Rpc authority Remove a test log CodeGen static array for attributes on a CodeGenerator method/prop now marked as [SkipHotload] and readonly, so they do update when changed Make it CanSpawnObjects CanSpawnObjects settable only by the host
9 Months Ago
Launcher: creating a new project uses Ident as the folder name instead of Title
9 Months Ago
In-editor property creation: use const value as default
9 Months Ago
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9 Months Ago
Add some standard map entity definitions that we have loaders for: prop_physics, prop_animated, env_sky, env_gradient_fog, snd_event_*,
9 Months Ago
food packaging cans
9 Months Ago
Fixed another regression with Entity.NetworkVar Added workaround to gm_load/persistance due to addons breaking stuff Make 'Couldn't find target' warning more verbose So you know where its coming from Fixed a crash with AddOriginToPVS Fixed regression with markup library
9 Months Ago
Component editor
9 Months Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
9 Months Ago
Move model viewer to sbox_content Old construction wall wip meta files missed meta file
9 Months Ago
oilrig - sat tubes greybox models
9 Months Ago
Flag a bradley as road spawned or not
9 Months Ago
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9 Months Ago
I hate this double launch solution Rename launcher project Lock project row button when launching
9 Months Ago
Removed duplicated poolable component Ensured single vendors clear the same lists as cluster elements before generating
9 Months Ago
Mixer scales itself based on its own volume, so it is reflected in metering
9 Months Ago
Context menu text entry cleanup, can edit graph inputs / outputs again
9 Months Ago
Fixed aggressive scene view artifacts on Mac/Metal
9 Months Ago
Layer mask fix
9 Months Ago
Initial basic scientist spawning behaviour
9 Months Ago
Protect against 0 width/height video modes and assert CHostedWidget::SizeToParent() don't change the video mode if height() is 0
9 Months Ago
Fixed microphone stand incorrect power usage display in the UI
9 Months Ago
Some PredictBestType fixes for operators Fixed legacy Get Game Object node appearing in node list again Some local instance node grouping cleanup https://files.facepunch.com/ziks/2024-02-19/O0b83KRmbo.png
9 Months Ago
Bradley main cannon shell doesn't hit scientists
9 Months Ago
merge from metal_detector
9 Months Ago
Fixed keycards held by other players always appearing green
9 Months Ago
9 Months Ago
Either unwapping: preserve order
9 Months Ago
Bradley guns don't hit Scientists
9 Months Ago
Hardcode a stopped/deployed state for quick testing.