125,573 Commits over 4,171 Days - 1.25cph!

1 Year Ago
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1 Year Ago
Removed all collision again from the deployable computer station chair
1 Year Ago
WIP adjusting underground network thresholds based on EnvironmentVolumes marked as part of train tunnels (needs tuning, currently marks most of the underground system as part of the caves layer)
1 Year Ago
Fix not being able to reskin industrial door with spraycan
1 Year Ago
Increased some scientist spawns to 20m from 10m. Leaving some others at 10m that are in reasonably small or enclosed spaces. Launch site, train yard, airfield, trin tunnels updated and S2P.
1 Year Ago
Fixed client compile
1 Year Ago
Merge main -> SpawnMargins
1 Year Ago
Added server.allowUndergroundNetworkGroups replicated convar to control the new underground groups behaviour, enabled by default Should not be modified at runtime, set it on startup
1 Year Ago
Added killallplayers server convar. Kills any human players who are not in god mode.
1 Year Ago
Added espcanvas.UseRandomTeamColours convar, will render the nametag of teams with a random colour (requires espcanvas.ColourCodeTeams to be true) Uses a selection of 49 colours based on the team id, if more than 49 unique teams are on the server then colours will start repeating
1 Year Ago
merge from wallpaper
1 Year Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
1 Year Ago
merge from digitalclock
1 Year Ago
merge from wallpaper - nre fix
1 Year Ago
merge from helicopter_orbitstate_nre
1 Year Ago
merge from gco
1 Year Ago
merge from workshopeditor_improvements
1 Year Ago
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1 Year Ago
merge from pingwarning_fix
1 Year Ago
Fixed loading screen ping warning formatting
1 Year Ago
Made it not loop indefinitely.
1 Year Ago
Ported the ammo models from the other branch. 3rd person reload FX with new IK fixer.
1 Year Ago
Rock_formation_huge Created all variants, LODs, colliders, prefabs and baked LODs
1 Year Ago
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1 Year Ago
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1 Year Ago
Update .gitignore Pull Request: util.Timer additions TIMER:Start() default first argument to 0 Added TIMER:GetElaspedTime() game.CleanUpMap() clientside now clears beams and temp ents Fix VBSP being unable to find sub instances in subfolders Prevent crashes with wireframe model rendering and high vert models
1 Year Ago
merge from main
1 Year Ago
Have wolves eat corpses and meat Fix wolves thinking they already finished moving instead of waiting for the async path request result
1 Year Ago
Applying shelved work: Support for skins that aren't approved yet, process rework, error handling, logging, fixes, etc
1 Year Ago
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1 Year Ago
Update: Switch to Dynamic measurements for Pool perf tests - Also moved the tests into it's own nested class since there'll be more in the future. Surprised this is not default behavior, but ah well. It does run less measurements, so it avoids random spikes. Tests: ran the pool perf tests, results line up with previous
1 Year Ago
Skin bundle update
1 Year Ago
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1 Year Ago
Bugfix: Avoid perf degradation with many small Perf Test iterations Was caused by aggressive GC invocation, which I just ripped out - there's a better alternatives if it's truly needed. Tests: Ran the Pool bench tests, execution time went down from 3m to 3-5s
1 Year Ago
initial 2D grid for avoiding Physics checks against WaterVisibilityTrigger - Simple BitArray for static, brute-force through dynamics due to tiny count - train tunnel trigger volumes limit the usefulness of this, next step is splitting world-Y into very small number of cells
1 Year Ago
Bugfix: Avoid tracking allocations from Setup/Cleanup This fixes the bug that was invalidating measurement tracking. That said, this causes a perf regression because ExecuteSingleIteration is slow - will fix in next CL. Tests: Observed a reduction in allocation calls for Pool perf test (but not to 0, as it's picking up allocations from GC.Collect)
1 Year Ago
New: Adding PoolTests allocation perf test Estimates the allocation speed compared to basic heap alloc when we have full capacity available. This is just for perf testing package validation(revealed 2 bugs). Tests: ran it and validated results in the Test Report window
1 Year Ago
Add: Adding Performance Test Framework(v3.0.3) as a source package While evaluating I discovered a couple issues, so will be patching it over time Tests: wrote a pool perf test, it ran
1 Year Ago
world_update_2/logpile_fixes -> world_update_2
1 Year Ago
Rebalanced wood pile to 1k with hatchet
1 Year Ago
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1 Year Ago
Fixed Jackhammer causing RPC Error when used on legacy wood piles
1 Year Ago
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1 Year Ago
fixed bird shit decal projecting on decal layer0
1 Year Ago
Heli Error Spam Fix -> Main
1 Year Ago
Revert heli dynamic height Should prevent error spam
1 Year Ago
world_update_2/radioactive_water -> world_update_2
1 Year Ago
Fixed server build error