243,885 Commits over 3,898 Days - 2.61cph!
Some renaming. Set OwnerTransfer direct on GameObject instead of method on NetworkAccessor
Try using v4 actions for everything
▉▄▇▇▄ ▋▇_▍▊▋▍▋█▊▌▌▉▍▄▆
▇▄█▅▄▌▄ ▇▍▌▉█▉▌▍▆ ▍▊▊ ▋█▉▍█▋▇ ▇▇▉ ▊▇▌'▋ ▌▍▉▊ ▆▇ ▅▊▍ ▄▋▆▉▆▉▊▉▌
▌▆▇ ▌▋▄▍▇▋▉_▋▋▇▉ ▋▊▋▌▇▊▊▇█▄ █▉▅▆▆▄▋
▊▄▋█▊█▍▅ ▉▊▍ ▊▊▍▅ ▊▅▉▌▉▊ ▆▌▆▉▋▇▇ ▆▌▊▅▊▋ ▄▋▊▅ ▄▆ ▋▋▌▄▋▋▌▄
▇▍▄ ▋▇█▄ █▆█▍▌▅▉ ▍▊▍▋ ▍▍▍█▍▄█ ▊▌▍▇▌ █▌▍▆
▄▆▌▍▌ ▅▊▊▉_▆▆▆▄▆▋▆▄_▄▋_▌▅▌▍▍ ▇▊▊ ▄▄▇▍▄▌▌█ ▊▌▄▍▌▆ ▆▍▋▌▅▉▉▆▅
▋█▅ ▅▅▆▇ (▌▉▅, █▉▉ ▅▆▅█ ▆▋▄█▍▄▌▉) ▌▍▅▅ ▆▅ ▅▌ ▍▉-█▍▋▋▆ ▇▍▉ ▋▇▋▋ ▋▉ ▊▋▇▌ ▅▊▌▇▆▉▆▆. ▅▋▇▍▇ ▊▊▉▋▅▊█▉▋▉ █▇▉ ▌▅▅▊██▋ ▆▋▆▋ ▄▋▆▉▍▅ ▆▅ ▋▍▄ ▄▅▋█▄▌▇▇▅.
▇▄▊▋▄▅/▉▆▌▆ ▅▍▇ ▌▋██▍▉ ▊▇▆▉ ▊▋ ▄▍▍▍ █▍▍▇ ▅▇▍▄/██▌▊, ▍▆▉ ▌▄▋▇'▄ ▄▊▍▌▋ ▌▅▉▄. ▍▍▅ ▉▆ █▆▅▊. ▅▉ ▋█▍█ .▊▄▇ ▄▍▋▋▇ ▊▍▍ ▌▍▅ ▊▆ ▆█▄▉▉▋▄▊▌▆ ▊█▊▌ ▇▊▊▉▅▋█ ▄▊▆▅▊▉ ▊▇▊▇▄▄▌.
▆▆▇▇▍ "▍▍▋▅▊▄ ▆▋▋▉▇▅█ ▄▌▌▅▋'▋ ▇▌▅▇▇" ▅▍ ▊▇▋▉▄▆▆▊▅ ▋
▋▍▍ -▅▍▍▋ ▄▄ █▍▄▅▄▅█▊▍ ▄▋▉ ▇▄▋█▌▍, ▅▉ ▅▍▌ ▌▅▄
▆▌▉█▍ ▇▇▇▋ ▄▊▆▊█▉▊ ▆▉█ ▅▇▍▆▋▄▍ ▉▉ ▌▉▅▅▍▄, ▍▊▄▉▅▇▆▄▇ ▊▋ ▊▇▋▍█▊▆ █▄▊▇▉▌█▍▌ ▌█▅▌█▇▊ ▉▌ ▉▋█▄ ▌▇ ▉▊▍▇, ▊▌▉█ ▌▌ ▋▌█ ▊▅▅▄▅▉█ ▊▅▌▇▇▋
▆▅▍▍ ▌▇▆▇▋ ▍▍ ▄▆▍ -▆▄▆▄ ▊█▅ ▍▋▇▋▆█, ▇▊█ ▋▉▄▍ ▉██ ▍▄█▊▅▌▆ ▆▍▌ ▉▆▊▍
▋▊▍▉▇ █▉▆▉▍▌▋ ▆▅▇▄ ▇█▌▉▆▍▆ ▋▄ ▄█▅▋▇▌ ▅▍▉▄▍▅█ ▆▄▍▋ ▉█▌▇▊▅▍▌▉
!▅▇▅▊▌ █▅█▇▍██ ▅▄ ▋▋▋▄ █▍▍▅ ▌▉ ▉█▋▍▊█▆/
! ▆▌▌▋▌▋▌ ▆█▍▍▍▄▉▇▇ █▅▊▌▄█▍▊ ▄▉▉▅ ▇▊▆▋▌.▊▅▉▇▇▌▍▌
▌▍▍▍▆▋▄ ▅▅▇▌▄ ▉▆ ▋▍▅▋ ▆▆ ▋▌ ▌▊▅▄ ▇▇▋ ▍▅▆▊▍▅▉ ▍▊▋▋█▍
▆▆█▋▇ ██▊▆▊▊▋▅_▄▄▇▌▅
█▋█▅▆ ▉▇▉▄.▅▍▉▍▉▋▋▊▉▅█▊▌▌▅▋▉▊▍▌
▅█▊▌▉ ▆ ▋▉▄▄▌▇▋█▆ (▊ ▋▊▄▍▇/▇█▅ ▇▉▉), ▌▆▇▊▍█▋ ▌▊▇▊, ▇▆▄▆▉ (▉▆▄▍▇), ▉█▄▌▉ (▍▉▋▄█)
█▄▋▌▆▋ ▇▍▌▄▊▉.▇▄▇▋▍▄▌▍▌▆▉▆▇▌▇ ▌█▉▅ ▄▊▌▅ ▆▉▅▍▌
▅▇ ▆▌▊▍ ▄▄█ ▌▄ █▍▄▊▅
▉▉▉██ ▉█▇:▍▊▍█▌▄▆▋▅▄▌█▄▊▉▇
▋▆▇▊▉ ▊▄▊▆▍▋ ▄▊▉▇▊▌ ▌▍▄ ▄▉ ▅ ▇▉▆▇ (▌▆▅ ▅▌)
▄▆▋▅▅ ▌▌▆▉▆▆▌ ▇▅▅▊ ▊▅▉▆ ▊█▆▅ ▅▄▄▆▇▆▇▅ ▌▌▄█▋▆▉▄ ▄▋ ▉▌ ▇▆▄█▅▋▅▄ ▉▍▅▉
▍▉▍▅ ▌▉▍▇▍ ▄ ▄█▅▊▌ █▊▉▅▍▍ █▋▌▍▉ ▅▉▄▇▉▍▋ ██ ▆▆█▅█▌▅ ▍▆ ▆▉▇█ ▍▋█▍▋.
▆▊▉▋▅ "▅▆█▇▆▉█▅" ▋▊▆▉▅ ▆█ "▋▄▋▉▉▊_▇▆▊" ▊▆▍▊ ▅▉▌▌█
▅▆▌ ▄▉▍▇▋▅▌ ▋▆▇▉ ▅▉/▄▅▌▄ ▆█▋ ▍▌▊▍ ▊▌▍
▆▋ ▇▅▄ ▍▉▋ ▉▌ ▆▋▉▉▉▇ ▆▋ ▋▄▅ ▇▄▌▅▋▉▍▆ ▌▍▊▌▅▊_▍▍▆▉_▆▄ ▇▉▄▌▉▌▆██
!█▆▍▌▋ ▌▋▉_▍▇█▊/▉▋▍_▉▌▇▌▉█▄▅█▍, ▌▌▍▄▊▌ ▆█▋_█▊▊▄█▌▆▇▇▅
!▌█▌ ▋▅▆▊▉▇▌▍ ▇▄▉▌ ▍▍▋▉_▆█▅▅ ▋▇▆▍▌▍▄ ▇▄▋▄▊█▄▄ ▌▋ ▍▇▍▊▌▄▉▅
!▅▉▌█▌▄▋▊ ▇▄█▌▇▌▉▇ █▌▊▄ ▌█▍▍▍▋▆▅▆█▌▇▋▋▊█▅▌▆▊
!▆▍▅▍▊▍█▅ ▋▊▅▍▇█▇ ▋▉▍▉ ▅▌▉█▌▆▄:▅▉▅▅▅▊▊▄▋▌▆▍▆▄▇▅
!▇▊▇ ▌▍▆█ ▍▌▆▇▄▌▋▉ ▆▊▉▋ ▌▍▊▉▉▇ ▇▋██▊▊▉▋ ▊▆▌▉▇▅▍▄▆ ▇▌▇▉▆▄▇:▄▇▊▆█▆▋▅▋▉▉█▄▉▆
!▉▌▇ ▅▉▋▊▇█▋▋ ▊▇▊▆ ▋▅▊ ▅▇▇▍▆▆██ ▋▋▌▉█▄▋ ▄▆▉▆▄▉
!▊█▍ ▆█▋▉██▉▋ █▌▍▅ ▍▉▉_▄▋▄▍▌▉▌ (▇▋ ▍▆▇▊▉▄▄▉ ▍▇)
!▋▋▉ ▌▄▆▆▄▄▊ ▅▉▅▋ ▍▆▇▉▊▉█.▇▅▄▉▆▅▌▆█▋▇▆▉▌▌
!█▌▄▊▊ █▋▊▉█▄▊ ▋▆▊▉ ▌▇▌▇▉▉▇:▋▅▇▌▊▌▋▆▉
! ▌▄▋▉▉ ▍▍ ▄▉██▅▆█ ▅▍▋▅ ▉▌▋█▆▌▉▆:▉▇▉▅▋▌▅█▋▊█
!▅▄▍ █▌▋▄▅▅▉▋ ▅▍▍▋ ▆█▌▇▌▌▄:▇█▉▉█▋▊▍▋▋██▊▅▊▇
!▌▋▅ ▋▇▊▋▅▊▅▄ ▊▋▉▇ ▌▉▄▋█▍▇▆ ▇▉▆▋▍▋█ ▇▉▉▄▍▊▊ ▅▊▊▊█▍▆
!▊▄▅▆▇ ▊▌▉▇▅█▉ █▌▆▄ ▌▌_█▅▌█:▄▋▉▊▆█▇▄
!▌██ ▍▋█▅▉▊▅▊ ▋▆█▉ █▅▌▌▊▋ ▌▄▋█▅▄▇▋▊
▇▇▅▆ ▇▄▅█▄ ▋▍▇▆ ▆▉▄▆▉▆▅██▊▋▇▍█▊ ▉▊█ ▋▌▍▋ ▆▊ ▍▄▉▆▋▋ ▄▊ █▊ ▋ ▆▇▌ █▅▉▆▍▋▇
▍▇▉▉▍█ ▆▆▉_▇▉▇█▇█▋▌_▋▊▉▅▌▇▊.▇▆▋
▄▉▆▊▋█ ▇▍▊▍
▊▋▆▌ ▇▍▇▆▍▍▉▍█▊ █▇▆▅▅▄▌▅ ▊▋ ▆▋▆▊▋▍▄▇▌▋ ▆▍█▋▌▍▄█
!█▆▅▅▅▉▆ █▅▅▌ ▊▄▉▄▉▊ ▊▊▊█▄ ▌▆▅ ▊██▌▉▇▅▄
█▊█▉ ▄▉▋ ▇▇▋▌█▅▊▊▍ ▍▅▅▆▇ ▄██▍▄█▄▌▉▊▌ ▊▊▊▌▊▍▉ ▄▍▇▄ ▆▍▌▍▄▌▉▍
!█▅▍▊▇ ▅▍▊▄▅▊▉▌ ▄▄▋█ ▍▋▆▍▉▄▇▍▍ ▆█▅ ▄█▆▆▉▆▊▋▍▇▋▊▇
!█▍▇▌ ▆▅▍ ▄█▄▄▇▄ ▌▄▊ ▊█▍▉ ▉▄▊▇▆▆▌ █▄▉▊▄▉▊▄▅
!▄▅▊▄▉ ▄▉ █▆▍▉█▉▅ ▇▌▋▅ ▌█▆▍▉▄▇█▄▍▇▍▋▇▋▍▊█▋▍
!▍██▆▅ ▆▊█▌▌▅▌▇ ▇▋▊▍ ▄▉▊▊▄▍:▉▄▆▅▅▋▊▉▌▄/▋▆▇▍▍▋▇
!▇▍▊▅▋ ▉▊█▉▄▍▉▍ ▅▇▌█ ▍▅ ▍▄█▊▅▇▇▋▉▅ █▊▍▇▆▇▊█▌
!▋▉▊▋▉ ▊▊▄▍▍█ ▇▌▄▋▌▆▌ ▆█▋█▋ ▄▇▅█ ▄▅▊ ▌▊█▊ ▅▊▇▇▍▄
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▊▌▌▋ ▍█▌▍▉▆▉ ▆▍ █▋▄ ▄▄▉▆▄▊█▋ ▊▌▌▇▋ ▆▉▌▊▇▉▄▇ ▋▄█▇▍▍▊, █▊▉ ▅▄▋▉ ▊▌▍█▄ ▇▅▄▄▉ █▅▆▊▋▉▊▍▋▋▇ ▍▄▍▄▋▋▆ ▍▇
!▋▇▍ ▋▍▍▋▌█▊▆ ▊▄▌▌ ▌▊▄▋▄▍▅▇▄ ▆▊▌▄█▇▊▌ ▅▋▌▅▅▉▊
!▋▌▌ █▅▉▊▍▅▄▆ ▄▋▉▍ ▇▊ ▄▍█▇▅▋█ ▅▍▇▉▇▄▋▊▄
!▇▍▆ ▄▋▆▉▉▊▊▍▅ ▆▍▇▅▇▆▄▆ ▄▇▊▄ █_▇▅▅▅▊▅▇
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!▍▅▋▅▆ ▆▉▄▅▋▋▆▋▆▄ ▇▆▉▊▉▋▍█▊▄
▆▊▉ █▆▌▍▉/*.▇█▌ ▇▅ ▌█▌ ▄▆▋▇▆▌▇▆▆
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▍██▌▉ ██▊▍▅█ ▆▆▄ ▌▅▍▋▆▊▆ ▉▆▄ ▌▇▍▉▆▅▋▍▌▆ ▋▅ ▇▌▌▇ ▍▊▇▄▇
!▋▅▊'▍ ▇▅▉▌▅ ▊▇▅▇▍ ▅█ ▌▇▌▇ █▇▄ ▇▊▌ ▄▍▌▋▉▅▆
▋▅▅'▇ ▊▌▍▆▄▋ ▊█▍▍▍▊▌ ▄▆▉▊▌█▅▇▆ █▅▊▍█▄▅ ▍▊ ▌▄▅▆▉
▌▅▇▉▇▌ ▊▌▅▆▄▊▆ ▊▉▌▋ ▍▍▇▇▌▊ ▅▆▉▆ ▄▇▄▉▊▌▋▊
!▉▉▌▋█ ▊▊▍▇▍▌▋▉ █▋▅▄ ▆▌_▅▄█▆▇▌▊
!▊█▅'▋ ▇▌▉▍▍▇ ▌▅█_▋▋▌/▇▅█▌▊▊▉▌██ ▍▉▊▅▆▉▍▌
▍▅▌▊▉ ▄▆▊██▆ ▌▋▅█ ▅▄▄▌▄▍▄ ▌▆ ▆▍▌▄ ▇ ▌▄▇
!▆▊▋▊▄ ▋▊ █▊▄▅▅▉▉▊▋ ▄█▄▆▊▍▌▌
▆▊█▊▅▅▇ ▉█▍▊ ▄▇▌▅▇█ █▇▍▌ ▋▊▊▆▅ ▍▌▋▌▊▇
!▌▌▇▇▇ ▄▆█▊▊▊▊▍ ▊█▆▇ ▋▋▆▉▌▄ █▄▋▇▄▆█▌
▊▆▇▆ █▉▋▄ █▅▍▆▆ ▅▍▊▊▊▋▉▄▄
!█▋▍▌▌ ▇▉ ▊▆▆▆▋▄▇ ▊█▍▋ ▉▋▇▅▉▊▋▇▄▅▋▇█▍▋▉▌▉
▆▊▊ ▇▉▋▌▋▄ █▄ ▊▄▆▋ ▄▍▇ ▊▆▅▇ ▄▉ ▇█▍, ▍▋▆ ▄██▄ ▅▇▄▅▆▊ ▇▌▉ ▇▆
!█▄▉▉█ ▍█▌▊█▌▉ ▅▄▄▌ ▍▄▋.█▊▅▄▄█▍▌▅▄▍▇▋▋▆
!▍▇█▇▆ ▆▊▉▌▉▆▋▍▅ ▅▌▇▋▌▌▊ ▆▄█▅ ▉_▅▆▌▊▄▅▋▌▅▋▇▉▌▉::▌▄▇█▋▊▍
!▋▄▆▉▉▍▌ ▉▊▇▍▆▊▅▇▋▅ █▅▄▄▍▇█ ▋▍▇▄▊▍▉▋ █▉█▆ ▉▅▉ ▆▌▇███▇▅
!▇█▆▅▍▊▊ ▌▋▊▋▋▊▊▌▌▋ ▋▅▋▄▊ ▄▅▄▍ ▍▅ ▋▉ ▍▍█▌▍▉█▋ (▉▅▋ ▋▊▉▋ ▇▍▉▄█▊▊)
!▆▉▄ ▊▇▅▅▄▊▉▅▅▋▌▇▌▋ ▆█ ▍▆▄▍ ▇▄▉▇▊▄
!▇▄▆▌▇ ▊▌▋▆▅▇▊ ▉█▆▊ ▉▌▍▍▅▌▌▄ ▋█▆▉▊ ▊▌▋█▄▇ █▌▇ █▅▉▄_█▄▅▇▊
!▉▋▋█▋ ▇_▋▌▉▆▆▅▌█▆▄▉▇▉▅▉ ▅▋▌▅▇▌▇▄ ▇▋ ▌▇▋▋▌ ▍▅▅▇▋▅▋
▆▊▅▉ ▋▇ ▍▍▋▉ ▆▅▇▄▍▆▇ ▉▇▋▅█ ▇ ▋▅▊ ▇▅ ▇▅▆▇█▇ ▉▅ ▄▌▄▄▅
!█▄▇▅▊ ▇▌▄▌▋▋█▇ ▊▋▆█ █▄▍▌▉▉▇ ▌▊▄
!▉▋▆▉█ ▇▊▊█▄▉█▇ ▉▄▉█ █▍▄▋▋▍▉▇▄▄ ▆▍█▍▇▍▇▇
!▇▉▅▆▄▊▍▆▆▌▍▊█▋▍ ▅▌▌▉▆ ▋▌▋▅█▆ ▇▋▄▄▆▉▄
▆▋▍▆▅ ▌█▌█▊▊█▇▉█ ▍▆▄█ ▇▄▉█▌▄.▌▋▆▅▆▆▊
█▊▆▄▄▍ ▋_▍▅█▇▅▄▊▄▊▍::▋▋▍▋▅ ▄▊ ▆_▅▆▆▄▅
!▊▆▇▍▄ ▋▇█▍▇▇▉▆▊ ▆▇▋▇▌▅▇█ █▇▍▆ ▉▉▋▍▋█ ▌▄▋ ▅▋▅▊▆▇█▌
!█▉▆▍▇ █▍▇▌█▍▋ ▆▋▄▄ ▋▅▋▊▍▊▍▊
!▅▍▅▉▊▊▉▋ ▍▉▍▋_▋▇▆▅▌▉▌▍▍▆█▇▋▄▌ ▅▉▋▌▌▊ ▊▋█▆█▋▅▍▆▌▋▋▇▇▇▍▉▌▇▋▍▋▌█▋
!▋▉▌█▆ ▅▊▅▅▄▊▋▌ ▇▌▊▍ ▊█▋▉ █▋█▅▍▌█
!▄▊▌▌▍ █▊ ▅▇▉▍▋▄▊ ▅▆▋▆ ▋▉▉▅▍▄█_▋▆▇▌▇▆▆▆▆
!▄█▅▋▋ ▇▋▊▆█▊▋▊ ▌▆▉▋ ▍▆▇▍▍▋▌▇▆▆▆▇▍▆▋█▌▉▋▄▍█
▇▌▌▌▉▇▋▄▇▅▇▊▇▍▌▆▅▋▇▇▉▅ █▇▇ ▅▍▆▌ ▇▉ █▋▉▍▉▅ ▅▆▉ ▊▆▌▅▄▇ ▌▋▊▉█▄ ▋▉ ▌▅▇█▉▇ ▇▉▅▄▊▌
▍▌▄▆ ▅▄▉▋ ▋▆▇ ▇▇▍▇▅▉ ▆▌█▋▅▊ ▌▆▊▊ ▌▅▅▄▋:█▆█▄▋▇██▉▍▌
!▉▌▄▅▉ ▄▅▍▌▅▅▄ ▋▆ ▆▄ ▉█▊▉ ▊▆▉ ▌▄▉▆█▆▌ █▍▋▇▄▍
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Close context menu on line edit submit
Put all generated component types in one assembly
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Fix component weirdness when cloning disabled objects
Bradley doesn't take damage from scientists.
Delete demos off disk past a certain quota to avoid consuming entire disk during upload failure
Add `server_demo_disk_space_gb` (default 30GB)
Bradley doesn't target Scientists
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Spawn scientists pre-aware of attacker
Added metal roof tileable textures
Tweak road scientist navmesh Y offset.
Bradley spawners set spawn type flags.
Bradley prefab update.
Add isolated CallbackBatch, use it when cloning. Fixes instances when cloning in OnEnabled etc would cause weirdness
Allow server demos to be turned on and off at runtime
Implement calc for CSS, make it so that dynamic units (vw/vh/expressions/etc.) all update correctly
https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_ADiqfZ9hI2.png
For sbox/issues/421, sbox-issues/issues/4753, sbox-issues/issues/723
Removed cache count
Streamlined vendor name setup
Prevented spamming from overly reloading icons
Can a connection create objects?
Send network destroy even if DestroyImmediate is called
Ownership authority flags
Let GameObject have [Sync] too (test)
Reorder enum, add [Expose]
Change up logic for can create objects - only check if we have a source
Default CanCreateObjects to true for now (this is current behavior)
Initial implementatior for ownership authority
Use NetworkAccessor for changing ownership authority. (Temp? Depending on review) don't use TL for set prop for Sync Vars
Initial implementation of Rpc authority
Remove a test log
CodeGen static array for attributes on a CodeGenerator method/prop now marked as [SkipHotload] and readonly, so they do update when changed
Make it CanSpawnObjects
CanSpawnObjects settable only by the host
Launcher: creating a new project uses Ident as the folder name instead of Title
In-editor property creation: use const value as default
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Add some standard map entity definitions that we have loaders for: prop_physics, prop_animated, env_sky, env_gradient_fog, snd_event_*,
Fixed another regression with Entity.NetworkVar
Added workaround to gm_load/persistance due to addons breaking stuff
Make 'Couldn't find target' warning more verbose
So you know where its coming from
Fixed a crash with AddOriginToPVS
Fixed regression with markup library
Spawn the correct scientist type depending on the bradley type (monument or road).
Added new scientist prefabs & AI design placeholders.
Move model viewer to sbox_content
Old construction wall wip
meta files
missed meta file
oilrig - sat tubes greybox models
Flag a bradley as road spawned or not
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I hate this double launch solution
Rename launcher project
Lock project row button when launching
Removed duplicated poolable component
Ensured single vendors clear the same lists as cluster elements before generating
Mixer scales itself based on its own volume, so it is reflected in metering
Context menu text entry cleanup, can edit graph inputs / outputs again
Fixed aggressive scene view artifacts on Mac/Metal
Initial basic scientist spawning behaviour
Protect against 0 width/height video modes and assert
CHostedWidget::SizeToParent() don't change the video mode if height() is 0
Fixed microphone stand incorrect power usage display in the UI
Some PredictBestType fixes for operators
Fixed legacy Get Game Object node appearing in node list again
Some local instance node grouping cleanup
https://files.facepunch.com/ziks/2024-02-19/O0b83KRmbo.png
Bradley main cannon shell doesn't hit scientists
merge from metal_detector
Fixed keycards held by other players always appearing green
Either unwapping: preserve order
Bradley guns don't hit Scientists
Hardcode a stopped/deployed state for quick testing.