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129,167 Commits over 4,140 Days - 1.30cph!

3 Months Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
3 Months Ago
merge from iconrender_improvements -> iconrender_improvements/batch
3 Months Ago
merge from main -> iconrender_improvements
3 Months Ago
Removing more logs when changing AA, DLSS, and DLAA settings
3 Months Ago
watergun_achievements_fix -> main
3 Months Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
3 Months Ago
simple_snow_usage -> main
3 Months Ago
Remove some debug stuff
3 Months Ago
Fix incorrect beehive boolean trigger
3 Months Ago
main -> simple_snow_usage
3 Months Ago
main -> syncvars
3 Months Ago
main -> new_menu
3 Months Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
3 Months Ago
compile_simulator_window -> main
3 Months Ago
Tweaked brick foundation wallpaper pos again
3 Months Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
3 Months Ago
pooling_test_command -> main
3 Months Ago
merge from adobe_floor_split
3 Months Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
3 Months Ago
pooling_test_command -> main
3 Months Ago
Wrap whole thing in client block instead
3 Months Ago
Compile error
3 Months Ago
pooling_test_command -> main
3 Months Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
3 Months Ago
merge from main
3 Months Ago
Settings keybinds tab
3 Months Ago
adobe floor models split for ceiling wpp
3 Months Ago
cleanup
3 Months Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
3 Months Ago
vine_pooling_nre -> main
3 Months Ago
Ensure vine renderer is not null
3 Months Ago
3 Months Ago
merge from wallpaper/floor
3 Months Ago
Can put wallpaper outside on triangle foundation too
3 Months Ago
merge from wallpaper/floor
3 Months Ago
Wallpaper tool stack size and category, craft one at a time
3 Months Ago
When creativemode.freeplacement is active, outside wallpaper isnt removed
3 Months Ago
Can put wallpaper on foundation outside
3 Months Ago
Removed ConVar logs when changing DLSS settings
3 Months Ago
Remove turntables from Wallpaper Starter Pack view
3 Months Ago
removed some jungle procedural components from empty procedural map
3 Months Ago
Floor and Ceiling pack page setup
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Cherry pick from 121916 (add spinning wheel to scene, setup)
3 Months Ago
Assign icon in cocoknight.head.skin to fix error when trying to generate data
3 Months Ago
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
3 Months Ago
merge from Placeholder_UIsounds
3 Months Ago
merge from Missing_Physimpact_sounds