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121,835 Commits over 4,048 Days - 1.25cph!

3 Months Ago
Updated Bee Grenade Soruce FBX Scale
3 Months Ago
4k io research textures
3 Months Ago
Radwater now destroys the nucleus inside beehives
3 Months Ago
4k textures io research table
3 Months Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
3 Months Ago
Hobo barrel visual cooking setup
3 Months Ago
Bugfix: ensure WaterCollision grid is setup with right terrain dimensions Tests: In editor, started on craggy - size matched. Started on procgen - matched. Played demo - matched. In all cases validated initialization order to confirm no colliders/volumes were added too early. Exported PNG of the grid.
3 Months Ago
Fireplace meat setup
3 Months Ago
Added Bread 4K Textures
3 Months Ago
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3 Months Ago
Cauldron and skull firepit meat setup
3 Months Ago
3p anim updates
3 Months Ago
Renamed rabbit meat icons
3 Months Ago
Campfire meat setup
3 Months Ago
Bugfix: FullServerDemos - transient entity recording fixes - Use DemoCount instead of ChunkIndex when determing to send snapshots - ChunkIndices reset, so they can rarely overlap for an entity and cause it to not send a snapshot - Reset counter on prefab pooling - previously it could cause skipping of transient entity snapshotting Tests: recorded a bunch of demos in editor
3 Months Ago
Updated honeycomb description
3 Months Ago
Added Pie 4K Textures
3 Months Ago
small correction on trigger static list initializing wrong with excludelayers optim disabled
3 Months Ago
merge from visual_cooking_conditionls_merge #114724
3 Months Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
3 Months Ago
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3 Months Ago
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
3 Months Ago
cherrypick 114515 - CoarseQueryGrid causing crash on server disconnect
3 Months Ago
Horse meat icon mipmaps
3 Months Ago
Updated Bee Grenade World Model to use correct materials
3 Months Ago
food events wip
3 Months Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
3 Months Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
3 Months Ago
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3 Months Ago
update tech tree script for isSelected opacity
3 Months Ago
bee grenade icon update
3 Months Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
3 Months Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
3 Months Ago
merge fron crafting_update
3 Months Ago
Setup all meat prefabs Setup BBQ cooking visuals
3 Months Ago
Experiment for with other fire reactions to find most intuitive one
3 Months Ago
move lock icon to top left on the tree
3 Months Ago
Added Bee Grenade Glass Gibs
3 Months Ago
Bugfix: ServerDemoPlayer - skip the auth flow when playing the demo - also index packet logging messages - makes it easier to sort out order of things in editor logs Seems the simpler thing to do for now. Tests: played back staging demo - much less error spam
3 Months Ago
More consistent fire reaction
3 Months Ago
Additional server-side pie consume check. Pie entity bounds fix.
3 Months Ago
Created Place Holder Bee Grenade Icon
3 Months Ago
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3 Months Ago
missing .mat because plastic is plastic
3 Months Ago
merge from main
3 Months Ago
merge from tugboat_sinking_parenting_fix
3 Months Ago
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
3 Months Ago
setup parenting volumes on tugboat that allow swimmers, gives better behaviour when the boat is sinking
3 Months Ago
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
3 Months Ago
- Fix tiger giving up on stealth to charge as soon as the player climbs on something - Fix tiger responding very differently to same player actions when the player is standing on something