reporust_rebootcancel

128,126 Commits over 4,109 Days - 1.30cph!

7 Months Ago
Merge from primitive
7 Months Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
7 Months Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
7 Months Ago
Compile fix
7 Months Ago
merge from primitive
7 Months Ago
Codegen, manifest
7 Months Ago
merge from primitive
7 Months Ago
Horse TerrainCollisionProxy
7 Months Ago
Horse animation tweaks
7 Months Ago
Un-saved assets
7 Months Ago
Re-organized horse folders
7 Months Ago
Suggest an id for newly created skins in the skin inspector
7 Months Ago
Merge from Medieval_Metal_Double_Door
7 Months Ago
Update id's to fix conflict with knight armour
7 Months Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
7 Months Ago
Id's, categories
7 Months Ago
Merge from main
7 Months Ago
SiegeHarnessRope material setup Tweaks to tow anchor points in testridablehorse to line up with the knots
7 Months Ago
Merge from main
7 Months Ago
Added updated siege harness art to testridablehorse
7 Months Ago
Merge from midi_multi_command
7 Months Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
7 Months Ago
Merge from Knight Armour DLC
7 Months Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
7 Months Ago
Merge from main
7 Months Ago
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7 Months Ago
Merge from train_tunnel_altitude_2
7 Months Ago
Fixed terrain around train tunnel above / below ground connection
7 Months Ago
support uv2 for emission and detail layer on Rust/Standard
7 Months Ago
- Hopper mesh + texture updates
7 Months Ago
Fix broken reload timings
7 Months Ago
linked wooden arrows and arrow heads to mini crossbow wm in entity prefab and updated anims
7 Months Ago
Added test clothing items with differing amounts of armor slots. Added test leather and metal inserts with differening stats.
7 Months Ago
Ballista things/progress backup
7 Months Ago
Include armor inserts in armor info UI stats
7 Months Ago
updated mini crossbow 3p anims and edited skinning on gun rig
7 Months Ago
Add primitive version of T1 tech tree, except satchel is missing (as an example)
7 Months Ago
Mark existing tech trees as the unknown era
7 Months Ago
Add support for a different tech tree for primitive gamemode
7 Months Ago
adobe folder structure fixes
7 Months Ago
adobe fixes
7 Months Ago
Restored standing anim when pressing ctrl Code cleanup, naming
7 Months Ago
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7 Months Ago
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7 Months Ago
Remove log, cleanup.
7 Months Ago
Merge from main
7 Months Ago
Horse prevent movement collider ignores the physics debris layer (dropped items)
7 Months Ago
Bugfix: more NRE reductions in server-demo - Skip VoiceData and other messages that we can't support in editor environment (or don't want to) - Properly "disconnect" player when entity is being destroyed - "shutdown" the demo server when at the end of the demo to avoid unnecessary replication attempts/NREs This brings down NRE count during playback and shutdown from 40+ down to 4. Next up need to figure out if Tick processing works correctly (it ticks, but main player doesn't move). Tests: played back the same client demo, saaw the reduction in errors
7 Months Ago
Added Viewmodel Renderers to arm and arrow parts
7 Months Ago
Fixed horse saddle stack sizes