120,982 Commits over 4,018 Days - 1.25cph!
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
merge from monuments_bug_fixes_0325
Hide Shoes - Added spec texture and pluggen in AO texture to material
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
fixed incorrect gibs assigned to L shaped stairs jungle skin
bread heal over time instead of instant heal
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softened a crease in canyon_c terrain
updated cliff rock position at WTP
Merge from softcore_update
Made the new corpses immortal
Merge from softcore_update
Fix buffer clearing compute dispatch count, array disposal, add scale world to object matrix, restore old functionality for comparisons
Added icons to sleeping bag corpses on the map and respawn screens
Pass whether a bag is a corpse in the respawn option data
Copy deployer id and bag name to destroyed version
Hook up towel corpse
Hooked up dirt layer component on sleeping bag corpse, works with skins
Merge from clear_bushes_radius
Attack VFX (Not using IK script for now because script bug.)
merge from softcore_update -> aux2
merge from respawn_changes -> softcore_update
When respawning and trying to reclaim items, drop extra items in a dropped bag
Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
Merge from clear_bushes_radius
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
Possible NRE fixes for RustEmojiLibrary.Shutdown
Fixed TSSAA getting turned off during normal res screenshots
Ensure the screenshot process always returns to the old AA setting regardless of what happens
Don't respawn with items in softcore if you die inside building privilege
- convar `reclaim_building_auth` controls it
merge from softcore_update -> respawn_changes
merge from softcore_update -> aux2
merge from tc_changes -> softcore_update
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
merge from softcore_update
merge from softcore_update
merge from
117533 horse costume world model