197,439 Commits over 4,110 Days - 2.00cph!

3 Months Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
3 Months Ago
Legacy furnace corpse
3 Months Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
3 Months Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
3 Months Ago
Merge: from parallel_validatemove Tests: none, no conflicts
3 Months Ago
Container corpse creator can use any BaseCombatEntity prefab
3 Months Ago
Fridge corpse Fixed fridge gibs not using skins
3 Months Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
3 Months Ago
Clean: Lenght -> Length Tests: compiles in editor
3 Months Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
3 Months Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
3 Months Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
3 Months Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
3 Months Ago
Merge: from main Tests: none, no conflicts
3 Months Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
3 Months Ago
Added newly baked AO to long tshirt
3 Months Ago
▋▆▊▊▍ ▄▉▋▄ ▄▆▅▋▋▇_▅▄▋▅▋▉▉▍▉_▅▆▆▋▍▄▄▇_▅▋▊▋▊▍▅_▉▊█
3 Months Ago
▊▊▆▆▄▇ ▊▋ ▌▆▋ ▊▇▊▍▌ ▆█▄▄▆, ▅▉▌ ▍▍█ :▉
3 Months Ago
merge from vclouds
3 Months Ago
merge from main
3 Months Ago
Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
3 Months Ago
▄▉▇▋▍▆ ▉▆ ▍▊▊▅ ▉▄▄▉▇▅▌ ▆▇▇▇▇▆██ ▅█ ▌▋▍▉▉▉ ▇▅▌▊█▋▍▍ ▅▋▍█▆▉▅ (▄▋▄ ▅▄▊▅▍██▋▇ ▋▅▍▊▊▄█▊ ▇███▉██▆▊▇ ▄▆▉▇▋▍▌█ █▍ ▅▆▇ ▆▋█▅▌▅) - ▄▆█ ▋▌▌▊▇▊ ▉▊▅ ▍▇▅▇ █ ▋█▇▄ ▌▆ ▉▉█▅▄▆▋▅▇▊▄ '▊▄▊▉▊▉▅▉▆' (▌▋▋▅▌▆▌▆▊ ▊█ ▅▆▄▌▅▇▊▉▄▌█▇█▍▊::▄▊▍▄▍▅█▉▇▌▌▇▆▋▇██▊▅▍█▍▌ ▇▇ ▌▊▉█) - ▇█▆▆▆▆▅ ▆▉▊ ▇▊▊▊▄▇▄ █▋▋▇ ▄▊▇▄▅▄▌▉▋ ▅▉▍▅▄▇▉ ▄▍ ▉▅▆▍▄▌▆▋▆▌▄ ▆▇ ▌▋▄▇ ▌▍ ▅▄▅ ▇▊▋█▋▊ ▉▊▊▌▄▉ ▆▊▅▄▉█ ▌█▋▄▉▉▌▊▅ ▅▋▉▉▍▍
3 Months Ago
main -> vines
3 Months Ago
merge from softcore_update
3 Months Ago
merge from softcore_update/deployable_corpse
3 Months Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
3 Months Ago
range_volumes -> main
3 Months Ago
Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped
3 Months Ago
Readjusted HBHF sensor visual size
3 Months Ago
Fix deploy guide renderer NREs
3 Months Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
3 Months Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
3 Months Ago
Fixed tesla coil visualisation
3 Months Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
3 Months Ago
Update store icon
3 Months Ago
merge from softcore_update
3 Months Ago
main -> range_volumes
3 Months Ago
Fixed corpse repositionning failing
3 Months Ago
import option tweak to watertight hatch spec map
3 Months Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests
3 Months Ago
Clean: fixing broken formatting that snuck in on main Tests: none, trivial changes
3 Months Ago
Merge: from main Tests: none, no conflicts
3 Months Ago
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy Hoping to catch where it's coming from Tests: local build tests
3 Months Ago
Fixing skinning for outbreak scientist
3 Months Ago
▇▋█▇▇ ▄▅▅▆▊▉▋ ▍█▄▋▊▉▄▊▇▄▇▍▇ ▅▊▉▅▊▊ ▄█▋▄ ▄▇▇▉█▋▉▋▋▌▉▆▋▊ ▅▉▆ ▆▍▄▇█▉▍▅ (▇▉▄▉▄█ ▆▅▇▍█ ▆▄▊▍▋ ▆▉'▄ ▌▍▍▍▍▄▇▋ █▊ ▋▊▌█▇ ▅▆▉▆▋)
3 Months Ago
▌█▋▅▍▅▊ ▊▄ ▆▋▍▆▍▇▅ ▆▍▄▆▆▋▅▉ ▆▉ ▌▍ ▌▌▆▋▄▋▋▄ ▉▋▇▌▍▆▅ ▊▇▊▌ ▋▉▄█▌ ▉▋▌▄▇▅▌▇▇▊▌ ▆▄▄ ▍█▅▇▊▉▉▅ ▇▍▊█▅▊▊▄█ ▌██▆▆ ▌▊▋ ▇▌▍▉▆█ ▍▊▇▋▇▉ ▆▇ ▍▆ ▇█▍█▌▍ ▆▊ ▆▆▍▌▉ ▋▊▊ ▉▊▆▋▉▊▄ - █▊▌▌ ▌▆▉▅██▅ ▍▋ ▍▆▌ █▉▇ ▇▄▉▅▅▉▄▋▄ ▉▅▅▊ ▊ █▉▋▄▅ ▇█ ▊ ▄█▇▇▌▌▋▆ ▋▌▅▆▇ ▄▍▉ ▋▆▋▉▉▊ ▇▆▉▆▇██▋ ▇▅▌ ▊▍▄▋▋ ▋▆▄▋▋▆▄
3 Months Ago
jungle_update -> aux3
3 Months Ago
boomerang -> jungle_update
3 Months Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
3 Months Ago
Rustige Egg G - Enabled generate mipmaps for icon