196,851 Commits over 4,110 Days - 2.00cph!

47 Days Ago
merge from catapult_load_fix
47 Days Ago
merge from corpse_warnings_fix
47 Days Ago
merge from horse_warning_fix
47 Days Ago
merge from timerswitch_fix
47 Days Ago
better_isbroken_icon -> main
47 Days Ago
cl_timeout - remove upper limit, unblock, and dont save
47 Days Ago
Fix BufferStream error in ServerStopVoicemail
47 Days Ago
Fixed crash to do with env_projected_texture's texture Tell the player if garrysmod.ver is read only It not updating (by Steam) would prevent players from joining servers after updates Log workshop addon mounts (count only) in console Fix console message about lua_strict on game start up Constrain cl_timeout to 10-120, default to 60 (was 30) and block from Lua Merged Pull Requests * Remove default return in WorldPickerMouseDisable * Fix lua error with creator tool and missing NPCs
47 Days Ago
Fix chat not interactable when painting or playing blackjack (order was wrong)
47 Days Ago
Fix pooling issue causing NRE when using the computer station after previously using the DM picker on the computer station Added a development only warning to catch possible issues like this
47 Days Ago
Merge: from parallel_validatemove - Extra validation checks exposed via server.EmergencyDisablePlayerJobs (default to true). In case of error, shuts down UsePlayerUpdateJobs and goes back to vanilla flow These are cheap to run and should help us track down any problems in the future. Tests: compilation tests, unit tests and played back server demo
47 Days Ago
Update: Another validity check for UsePlayerUpdateJobs - validates player counts between PlayerCache and activePlayerList Tests: played back server demo
47 Days Ago
Update: promote some UsePlayerUpdateJobs validation logic from DEBUG only to release - Hidden behind EmergencyDisablePlayerJobs switch(on by default) and UsePlayerUpdateJobs(off by default) - ValidatePlayerCache checks whole range instead of just up to player count (in case we got more than expected) Tests: played back server demo
47 Days Ago
Clean: fix formatting
47 Days Ago
Update: turn server.EmergencyDisablePlayerJobs const into a servervar Allows to run some extra validation Tests: editor compiles
47 Days Ago
Test: test case for missing player removal from PlayerCache Tests: ran the new unit test
47 Days Ago
Some improvements and fixes, more fluid
47 Days Ago
Reapply IMaterial (Lua) changes that were undone yesterday
47 Days Ago
Pressing shift to snap wires disables the io ports highlight
47 Days Ago
Pressing ALT disables wire snapping to IO inputs/outputs, for precise placement
47 Days Ago
Updated workshop source model for Large Wooden Box, it now properly reflects the in game model with the new interior mesh that was added to improve transparency, making it easier for skinners to use
47 Days Ago
Fallback to last snap position when losing surface while snapping
47 Days Ago
Added AnimalModifiers. Setup on Bear, Boar, Chicken, Stag and setup their ModifierLimits Incapacitate slow effect now works on these animals.
47 Days Ago
main -> hackweek_drawbridge
47 Days Ago
▄▋▇ ▉ ▆▅▅ ▍▉▄▊▄ ▌▍▄█▉▋█▅▆ ▍▊█▉▆▄ █▉▊▊▋▉▄▊▆ ▍▅▉▊▍▌▇▄ ▋▊▇▌▍ ▌▅▇▌ ▆▄▄▄▌▄ ▍▅▊▇▍█ ▍█▋▇▋, ▉▇▆▋▆█▉ ▊▊▌▌▅'▉ ▋█ ▆▌▇ ▍▉ ▆▄▅▉▉▆██▊ ▌▅▊▉ ▆▆▋▅▄▄▉▉▇▅▅▅ (▄▅▉█▅ ▅▅ ▌▋ █ ▉▆▋▆ ▍▄▄)
47 Days Ago
First pass of wire snapping
47 Days Ago
Merge: from main
48 Days Ago
48 Days Ago
Fix console spam about sprite orientation when the material is missing
48 Days Ago
Reapply changes recently undone Reapply a single change from the bad commit that SHOULDN'T cause issues
48 Days Ago
It must be this commit then that causes linux issues
48 Days Ago
Revert more changes from april 21st
48 Days Ago
Revert changes from april 21st that potentially causes linux issues
48 Days Ago
More detailed colliders for small rock formations
48 Days Ago
Let's try undoing this change to do with shader system
48 Days Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
48 Days Ago
fixed blocker by train car in mil tunnels slope
48 Days Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
48 Days Ago
More clean up, primitive rendering improvements using the vertex buffer instead of a structured buffer, fix issue incorrectly limiting wrapping grid, error when placement counts don't match, integrate with Jungle biome, compare triangle counts when binning meshes to avoid false positives, better toggling between instancing for performance comparisons.
49 Days Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
49 Days Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
49 Days Ago
merge from main
49 Days Ago
ziggurat S2P
49 Days Ago
LOD distance review on bamboo scaffoldings
49 Days Ago
merge from main
49 Days Ago
Iterative improvements.
49 Days Ago
Restore climate values - clear was to 100%, my farm needs water
49 Days Ago
merge from main
49 Days Ago
merge from vendingmachine_onlyoneuser
49 Days Ago
merge from boomerang_createworldmodel_nre