201,896 Commits over 4,171 Days - 2.02cph!

41 Days Ago
Remove new snapping from large planter
41 Days Ago
Merge from main
41 Days Ago
Fix facing direction, when calculating snapping rotation. This ensures the object will nearly always point towards the player to start with (still adjustable with R)
41 Days Ago
Fixed skin viewer not resetting loaded skin before applying another one
41 Days Ago
Small cleanups left over from a failed experiment
41 Days Ago
Strip "This skin glows in the dark" from the item descriptions, we have the glow tag now
41 Days Ago
patrol_heli_crash_fix -> main
41 Days Ago
main -> patrol_heli_crash_fixes
41 Days Ago
Update: BaseRaidBench - add support for multiple run configurations - Also remote players now have id in their game object names for easier debug - Fixed a bug with accumulating frame counter (:ops: #2) - Updated subtitle display to see what's running There's a burst-related NRE that gets picked up, but it's not directly related to benchmark. Tests: ran the scene
41 Days Ago
main -> snapping_improvments_3
41 Days Ago
merge from new_menu
41 Days Ago
Fixed missing scripts on loading screen prefab
41 Days Ago
- Added the Rust Render Pipeline package to start testing it within the main project. - Updated PostProcessEffectSettings child classes to use the correct types within the correct namespaces, as adding the core render pipeline package introduces duplicate types within the UnityEngine.Rendering namespace.
41 Days Ago
Missing tag on pressed calls
41 Days Ago
merge from new_menu
41 Days Ago
Further basic cannon functionality for prototype/playtest purposes: Add basic hold-to-reload radial menu behaviour to cannons. 4 second reload duration. Doesn't require any actualy ammo to reload, to make it easy to test gameplay.
41 Days Ago
merge from main
41 Days Ago
Rug variants for floating cities
41 Days Ago
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41 Days Ago
merge from nametag_clipping_fix
41 Days Ago
Move useJobs into client code
41 Days Ago
rpg viewmodel anims updated
41 Days Ago
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41 Days Ago
merge from centralized_mutes
41 Days Ago
merge from spraycan_infiniteammo
41 Days Ago
merge from no_build_zone_height_visual
41 Days Ago
merge from reenable_scrappy_damagefx
41 Days Ago
merge from autosave_paintings
41 Days Ago
merge from nametag_clipping_fix
41 Days Ago
Resolve merge UI conflict
41 Days Ago
fix server compile
41 Days Ago
Merge from parent (with UI conflict)
41 Days Ago
UI prefab update before fixing merge conflicts
41 Days Ago
fixed legacy gate missing damage volume
41 Days Ago
Update: BaseRaidBench - record run name in results Next up to setup variable-player runs. Tests: ran the scene
41 Days Ago
Merge from main
41 Days Ago
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
41 Days Ago
Merge from viewmodel_workshop_fix
41 Days Ago
Fixed guitar rendering twice in workshop skin uploader
41 Days Ago
Merge from main
41 Days Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
41 Days Ago
Adjust shadow fade transition
41 Days Ago
Foliage assets bake
41 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
41 Days Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
41 Days Ago
Merge from lighthouse_ladder_climb_fix
41 Days Ago
Merge from censorship_cubes_alt_look
41 Days Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
41 Days Ago
Remove optimized loading from the experimental options menu
41 Days Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs