201,880 Commits over 4,171 Days - 2.02cph!

38 Days Ago
Skin viewer: fixed transparency issue with discord trophy
38 Days Ago
Fixed loading screen tooltip icon
38 Days Ago
Fix for empty boat building stations not being able to enter edit mode.
38 Days Ago
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
39 Days Ago
Remove the duplicated preprocess logic in FileSystem_Warmup, much less error prone this way Remove world asset warmup since they can just be warmed up on demand now Fixes bootstrap asset scene prefabs being instantiated for preprocessing when they shouldn't need to Also fixes prefab assets being preprocessed in the editor when not in client+server mode
39 Days Ago
Preload weekly skins assets when warming up the store
39 Days Ago
merge from main
39 Days Ago
Remove UI prefabs from server bundles
39 Days Ago
merge from new_menu
39 Days Ago
Make sure the store page is initialized before the settings page Compile fix
39 Days Ago
Initialize FlexLayoutManager in Start instead of ClientInit, bootstrap UI needs it
39 Days Ago
Merge from parent
39 Days Ago
Merge from main
39 Days Ago
Log exception when failing to warmup main menu
39 Days Ago
merge from new_menu
39 Days Ago
Fixed twitch rival trophy 2023 steam item using the 2022 trophy item name
39 Days Ago
Gesture UI warmup NRE fix attempt
39 Days Ago
Some skin viewer and store code cleanup
39 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
39 Days Ago
Pull gamemode prefabs into the bootstrap bundle in server builds because convars touch it before asset warmup runs Improve handling errors loading the bootstrap asset scene
39 Days Ago
Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
39 Days Ago
▉▍▊▊▌ ▉▊▄█▊▅▉▇ ▉▌▇▍█▌ ▉▄▌▉; - ▄▊▌▍▋▅▅ ▄▅▅▌▍. - █▊ ▌▆▇▇▉▌. - ▋█▋█▇▌▍▇ ▆▅▊█▋█. - ▉▍▍▉▌▍▆▉ & ▄▇█▊▇▋▅▆ █▅▉▍▌▊▍ ▇▉▍▆▌▌▄██▆▍.
39 Days Ago
Skin viewer: tweaked all the remaining items
39 Days Ago
very wip pilot hazmat storage model and materials
39 Days Ago
Added first pass cinematic rig for Pilot Hazmat
39 Days Ago
▌▉▅▊▊ ▅▇▉▋ ▋█▊▍_▍▇▆▌▇_▋▊▇▉▊▇▆▊▊
39 Days Ago
▌▍▋ ▅▋██▉ ▉▄▄ ▄▉▍▍ ▄▄▅▊▌ ▅▄▇ ▊▄▇▍█▆▉█▆
39 Days Ago
Skin viewer: DB, F1 grenade, M39, sword, satchel, stone hatchet, waterpipe, pants
Rin
39 Days Ago
Terrain progress
39 Days Ago
Skin viewer: bow, bone club, bone knife, combat knife, custom smg, hatchet, jackhammer, L96, longsword, M249, pickaxe, pump shotgun, salvaged pickaxe, stone pickaxe, snow jacket
39 Days Ago
Header nav buttons and weekly skin reset counter styles
39 Days Ago
Improve modal styling, steam inventory buttons and store general scroll bar
39 Days Ago
New colours added, checkbox fully clickable, sidebar colours
39 Days Ago
Some skin viewer tooling to help setting up the 2 billions items left
39 Days Ago
Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
40 Days Ago
Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove
40 Days Ago
Remove debug
40 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
40 Days Ago
Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
40 Days Ago
Skip loading monument prefabs for non-procedural maps
40 Days Ago
Remove another redundant mesh collider on ice sculpture
40 Days Ago
Fixed skin viewer sun orientation
40 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
40 Days Ago
Fix issues canceling loading into servers Fix scene lists duplicate entries in AssetSceneManifest at runtime Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
40 Days Ago
Made sails easier to interact with.
40 Days Ago
Removed TSSAA post effect from the skin viewer, breaks it Fixed nre when opening frog boots
40 Days Ago
Added IsBoatFullyContained check, called in CanEnterEditMode. Ensures all boat pieces are within the boat building area before entering edit mode, to prevent half editable boats.
40 Days Ago
WIP on lighting settings for workshop screenshots
40 Days Ago
Fixed right clicking while dragging a gesture breaking everything
40 Days Ago
Gesture reset button styling