127,264 Commits over 4,109 Days - 1.29cph!
Removing extra default material from coco torso fbx
Jungle biome distribution teaks & fixes
Added material design icons font for RustIcon
The icon picker doesn't work with that character range though, can only select them by name for now
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
Re-enable texture streaming jobs
Updating coco armour female torso prefab with new mesh
Re-enable bootstrap check
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texture resize + optimisation
bee catapult bomb
basic prefab setup
LODs
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
Separating coco armour torso mesh and updating viewmodel prefabs
Setup options styling on main menu
Tab system
Wired up home and play
Animation transitions
Updated inventory move sfx
Added phys impact sfx (item pickup is no longer silent)
Merge from foliage_instancing
Fixed navigation architecture
Setup Page system
* Restore damage tracking for command and instance buffers
* Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms
Add check for AsyncGPUReadback support
GenericSkin Overlay sub header and styling
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Fixed a hole in tunnel.double.gate collision mesh
Updated inventory move sounds
Merge from directional_item_dropping
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
Merge from ballista_disablelegs_fix
Also rebuild legs on dismount in case convar was turned on while mounted
Added another painted ceiling for the wallpaper pack
underwater labs mesh volume models - removing 10cm down and 5cm up
Half Height Bamboo Shelf - Centered mesh, colliders and prefab more precisely
Setup basic navigation and routing system
Setup home screen routing
New MenuManager