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129,689 Commits over 4,140 Days - 1.31cph!

30 Days Ago
Fire store init NRE
31 Days Ago
Merge from main
31 Days Ago
merge from main
31 Days Ago
merge from phrase_applybutton
31 Days Ago
Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
31 Days Ago
Settings: - Fixed submesh issue on the tooltips when switching language - Crowdin URL clickable - Updated some tooltips
31 Days Ago
Add -> TryAdd in BuriedItems
31 Days Ago
Fixed SettingsGestureDraggable.OnDropped NRE
31 Days Ago
Reduce texture size and/or enable compression on some textures
31 Days Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
31 Days Ago
Premium icon doesnt use global mip map limits
31 Days Ago
New scene2prefab flatten hierarchy logic that actually flattens things
31 Days Ago
Fixed orientation breaking bits of it.
31 Days Ago
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31 Days Ago
merge from main
31 Days Ago
merge from new_menu
31 Days Ago
Added store static grids system, converted all the store static grids Refresh store on checkout Minor fixes
31 Days Ago
Let's actually aim the pistol muzzle flash outwards. Other minor tweaks.
32 Days Ago
Set generic popup ui escape capture as inserts Cart escape fixed too
32 Days Ago
Fixed skin viewer drawing on top of inventory modals Added a timer to delete and crafting warning popups Added an insert setting to UIEscapeCapture
32 Days Ago
Fixed editor perf issue with UI blur material
32 Days Ago
Restored sofa and retro toolcupboard store page assets
32 Days Ago
Store analytics, added sources on all item grids
32 Days Ago
Restored sofa store assets
32 Days Ago
don't interpolate atmosphere density stuff when live editing
32 Days Ago
Added store.printGeneralStore
32 Days Ago
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs
32 Days Ago
Chandelier - Added blockout models to deployable prefab
32 Days Ago
merge from main
32 Days Ago
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32 Days Ago
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32 Days Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
32 Days Ago
Restored missing video miniature in store pages
32 Days Ago
Wider scroll hitbox for the general store
32 Days Ago
merge from new_menu
32 Days Ago
Fixed a typo in the store search menu
32 Days Ago
make cloud haze configurable completely separately from atmosphere fog
32 Days Ago
Updated discord logo compression
32 Days Ago
Add a direct link to the changelog on news
32 Days Ago
Fixed some minor animation issues with the general store tab nav
32 Days Ago
3p mp5 anims updated so finger presses the trigger on shoot
32 Days Ago
Removing custom spine offset on spear gun
32 Days Ago
setup mp5 3p anims,entity and and override controller
32 Days Ago
- Fix scientist staring at walls as if they were taking a leak when patrolling - Make sure scientists are always limited by a turning speed, and can't snap turn
32 Days Ago
Fix NRE with parsing new noticies (remove al the account json crap we dont need anymore)
32 Days Ago
new_menu -> main
32 Days Ago
Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
32 Days Ago
Setting up 3p spear gun anims, entity and override controller
32 Days Ago
Merge: from main
32 Days Ago
Setup in game notifications system to grab notifications from the new server list Allows us to push custom notifications to clients purely from the web and totally seperate from the build