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126,873 Commits over 4,109 Days - 1.29cph!

48 Days Ago
compass viewmodel - removed old mesh from prefab and set new root - reduced transtion blend time to fix issue with deploy not playing correctly
48 Days Ago
Better settings menu search results
48 Days Ago
Add parent trigger. Set boat rotation to match boat building station. Sail thrust tweaks. Quick refactor.
48 Days Ago
Fixed some shader issues caused by having too many interpolators in the UnityStandardCore file
48 Days Ago
merge from main
48 Days Ago
Merge from foliage_instancing
48 Days Ago
Return old Protobuf SyncVar instances to the pool
48 Days Ago
Merge from main
48 Days Ago
merge from wallpaper/floor
48 Days Ago
merge from inputfield_rtl_fix
48 Days Ago
Swap to partial event hooks. Works with intelisense better than the frankenstein event with matching method
48 Days Ago
fixed uvs on triangle up and down to work with full roof
48 Days Ago
roof wallpaper uv/mesh fixes to triangle up and down
48 Days Ago
merge from wallpaper/floor
48 Days Ago
Minor container roof triangle clipping fix
48 Days Ago
Sail and steering wheel test deployables. Calculate total thrust upon ship building completion, using the number of sails and their thrust values.
48 Days Ago
Fix culling edge case
48 Days Ago
arrowbucket c variant
48 Days Ago
Fixed missing wallpaper conditional on container roof triangle
48 Days Ago
Fixed missing wallpaper conditional on brick roof triangle
48 Days Ago
Slightly moved lighthouse door to fix lighting issues Adjusted doorway mesh to fix gaps Scene2prefab
49 Days Ago
merge from wallpaper/floor
49 Days Ago
Added more los checks to wallpaper foundation
49 Days Ago
Fixed mode not switching correctly when deploying the wallpaper tool
49 Days Ago
Tweaked roof wallpaper deployment
49 Days Ago
Added spatially aware environment volume and deferred indirect lighting support to the Rust Standard Amplify template
49 Days Ago
Deployed entity parenting
49 Days Ago
Fixed WallpaperPlanner.SwitchMode NRE
49 Days Ago
merge from main
49 Days Ago
Fixed missing walpaper prefab on frontier roof full conditional model
49 Days Ago
Wallpaper floor & ceiling pack - added two more tile patterns, updated vintage tile colour selection
49 Days Ago
syncvars -> aux3
49 Days Ago
Warming tea value changes, basic tea effectiveness slighty reduced
Rin
49 Days Ago
phrases
49 Days Ago
Handle when camera is in cells that are still processing
49 Days Ago
Merge from silencerstuff
49 Days Ago
Added a new EffectSilencerSelect component that will swap to a different effect based on the equipped silencer type Added standalone oil filter and soda can effects for bolt rifle, m249, sar, smg, spas, thompson, revolver, l96, pump shotgun, m39, ak, mhlmg, lr300, mp5, p17, m92, semi auto pistol, m4, sks, t1 smg
49 Days Ago
Fixed crafting menu search input field masking issue
49 Days Ago
Abyss Containers - Updated textures with small tweaks
49 Days Ago
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49 Days Ago
merge from main
49 Days Ago
Memorycell top bulb uses the right material. (Green instead of blue)
49 Days Ago
Shifted the darkness volume up a little bit in the cargoship interior.
49 Days Ago
merge from wallpaper/floor
49 Days Ago
Some wallpaper phrase fixes
49 Days Ago
Abyss Containers - Created placeholder for abyss containers from bamboo barrels, updated deployable model and materials with proper ones for the vertical container, updated manifest
49 Days Ago
Giant Excavator Lighting prefab assets moved to World layer.
49 Days Ago
bee_catapult_bomb_clipping_fix -> main
49 Days Ago
Fixed some edge cases
49 Days Ago
Merge from main