reporust_rebootcancel

140,499 Commits over 4,536 Days - 1.29cph!

47 Days Ago
merge from main
47 Days Ago
making all ladder hatches have unique uv's
47 Days Ago
textures
47 Days Ago
Merge from main
47 Days Ago
Fix rustnav spam " Trying to use new navmesh despite -useNewNavmesh not being set on server boot."
47 Days Ago
Fix log spam " Trying to use new navmesh despite -useNewNavmesh not being set on server boot."
47 Days Ago
Manifest, fixes launch issue
47 Days Ago
Fix new navmesh taking long time to build (regression where it use monument high resolution navmesh on whole map, instead of using low resolution properly)
47 Days Ago
Fix navmesh building using hiRes (monument) resolution for whole world, regression introduced in 145214
47 Days Ago
Fix normals in edit mode
47 Days Ago
corrected edit mode initialization and stopped BindRendererBounds from stomping mbp
47 Days Ago
Optimize "isBuilt" navmesh checks, log time it took to build navmesh async
47 Days Ago
Merge from main
47 Days Ago
center block from sculpture setup data in dialog creation
47 Days Ago
mbp instead of material instance
47 Days Ago
Use geo clip terrain normal sampled in vertex shader
Rin
47 Days Ago
merge from PlayerMaintainedMonuments/powergrid
Rin
47 Days Ago
Supermarket fridge loot pass s2p
47 Days Ago
FIxed VineLaunchPoint grid not being picked up by ResetStaticFields codegen
47 Days Ago
Added IncludeInNavmesh virtual field on TreeEntity False by default, return true on vine swinging trees
47 Days Ago
Add new packed textures
47 Days Ago
Tanker module can now accept a different max stack size just for crude - 2000 (but exposed on module for easy changes) Crude is now extracted via a Take button in the vehicle UI, will need to be pressed once for every stack (so if it's full you'll click it 4 times)
47 Days Ago
Stone sculpture shader rewrite Packed and reduced required textures to 4 Massively reduce samples from ~44 to ~13 (removed blur, combined triplanar samples, packed textures) Use only axis alignment curvature as the most visually consistent Chisel progress is driven by distance from centre Brought back EditMode colours Removed unused shader variants branches Removed redunant parameters and ops
48 Days Ago
Merge from poncho_fur_fix (used BDU_Shirt.fbx version from this branch, stomping conflicting version on main)
48 Days Ago
Emulate MaxStackable logic when spawning loot to account for container specific loot limits
48 Days Ago
Merge from lootspawn_stack_fix
48 Days Ago
Merge from main
48 Days Ago
Merge from JulQuickfire_balane1
48 Days Ago
Merge from videoplayer_volume
48 Days Ago
Merge from lunar_masks_wolf_headress
48 Days Ago
Merge from main
48 Days Ago
Fixes
48 Days Ago
Sheep setup Fixed interact colliders on animals affecting navmesh bakes
48 Days Ago
Shift up the second hotbar so it matches inventory placement
48 Days Ago
Setup calf with proper model
48 Days Ago
merge from main -> editor_hotbar_swap
48 Days Ago
merge from fix_instantiate_persistant_setactive -> main
48 Days Ago
Fix editor printing errors in ItemIcon.OnEnable() and QuickCraft.OnEnable() - caused by an editor optimization to not create copies of single use prefabs (GameUI) - however GameUI is cursed and called SetActive() from inside Awake() which caused OnDisabled() to not be called, causing some of the UI prefabs to get into weird states - kept the optimization but locked it behind an editor pref for now until it can be properly fixed
48 Days Ago
merge from game_room_dlc
48 Days Ago
Simplify code
48 Days Ago
Fix the second hotbar prefab not referencing the main inventory
48 Days Ago
Pool table: - fix offset deploy guide - enable pickup, repair - assign protection and hp - add cloth surface collider
48 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
48 Days Ago
Merge from PlayerMaintainedMonuments
48 Days Ago
Restore recycler change from 158020
48 Days Ago
Merge from main
48 Days Ago
Powerplant fuse boxes now zap you if you try to remove a fuse S2P powerplant
48 Days Ago
merge from grenade_drop_fix
48 Days Ago
Fix grenades sometimes incorrectly dropping on your feet when you meant to do a regular throw Could happen if you right clicked -> switched away -> went back to grenade -> left click throw
48 Days Ago
Add the second hotbar to GameUI.Hud.prefab (so much for the dream of not reserializing the large UI prefabs)