reporust_rebootcancel

137,385 Commits over 4,474 Days - 1.28cph!

41 Days Ago
merge from vending_purchase_clamping_fix
41 Days Ago
Another vending machine clamping consistency fix
41 Days Ago
merge from paintingui_fixes
41 Days Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
41 Days Ago
Another fix
41 Days Ago
MeshPaintController.cs file formatting
41 Days Ago
Fixed random lines at low fps
41 Days Ago
merge from main
41 Days Ago
Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
41 Days Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
41 Days Ago
Merge from mfm_u6
41 Days Ago
merge from skinviewer_turret
41 Days Ago
Fixed auto turret missing cover in the skin viewer
41 Days Ago
Merge from main
41 Days Ago
Merge from main
41 Days Ago
Merge from parent
41 Days Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
41 Days Ago
Lighting WIP
41 Days Ago
Only allow one shop at a time
41 Days Ago
Fixed currency not being deposited in vending machine inventory
42 Days Ago
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42 Days Ago
Cobalt Statue - Added cobwebs and foliage to the prefab
42 Days Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
42 Days Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
42 Days Ago
merge from fix_compile_sim_parallel -> main
42 Days Ago
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
42 Days Ago
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42 Days Ago
fixes and improvements, created mockup prefab for playtesting
42 Days Ago
merge from videoplayer_fix
42 Days Ago
merge from fix_deepsea_terrain
42 Days Ago
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42 Days Ago
merge from fix_compile_sim_parallel -> main
42 Days Ago
Time how long it takes to fetch define constants
42 Days Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
42 Days Ago
Rename vent blocker entity for consistency Rebuild manifest
42 Days Ago
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
42 Days Ago
Set correct motion vector shader in RRP settings
42 Days Ago
force runtime lookups to rebuild from the updated asset
42 Days Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
42 Days Ago
delete leftover file from tropical 4, plastic somehow forgot it
42 Days Ago
Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
42 Days Ago
Cobalt Statue - Added colliders and modified prefab settings
42 Days Ago
Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
42 Days Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
42 Days Ago
Fixed the final bloom pass's render texture size
42 Days Ago
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests
42 Days Ago
42 Days Ago
demo_compatability_layer -> main
42 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
42 Days Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server