136,281 Commits over 4,293 Days - 1.32cph!

2 Years Ago
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2 Years Ago
Lighting tweaks. Viewmodel renderer script to the long range bulb (but lacking code support to function atm)
2 Years Ago
Prevent right clicking character model to rotate it while backpack is open
2 Years Ago
Potential fix for GetFacingLiquidContainer NRE
2 Years Ago
Potential TryGetAimingModule NRE fix
2 Years Ago
Removed the worldmodel meshes as they were identical to the skinned meshes and not used anywhere, they'd still be included in asset bundles and loaded though Fixed duplicate LodGroup on heavy scientist figurine, fixes a warning when the worldmodel is spawned
2 Years Ago
Merge from main
2 Years Ago
Unsaved
2 Years Ago
added large backpack drop + recycle stats metal detector balance metal detector tech tree
2 Years Ago
Allow dropped items to sync their network group without constantly syncing their position
2 Years Ago
City hall LODs/prefab
2 Years Ago
Add support for an alt aim animation, currently just set locally and not via ModelState Used to switch to the slow detector sweep on the third person shadow model as the player gets close to a target
2 Years Ago
More scalable clientside detection alternative.
2 Years Ago
Fixed dragon launcher being craftable
2 Years Ago
Add editor tool to save the current rotation of the holstered weapon to it's backpack offset (to the entity, you still have to coipy paste it to the prefab)
2 Years Ago
Rotate bows to face backwards when holstered on backpack
2 Years Ago
MetalDetectorSource balance baseline
2 Years Ago
Rotate jackhammer holster to make air canister face backwards instead of sideways Rotate HMLMG holster so ammo container faces backwards instead of sideways
2 Years Ago
merge from CNY_DragonLauncher
2 Years Ago
removed Dragong launcher from loot tables
2 Years Ago
merge from main
2 Years Ago
Fix salvaged melee tools not having backpack holster position set
2 Years Ago
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2 Years Ago
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2 Years Ago
vm spear - updates to rig, burst cloth setup & clothMat
2 Years Ago
Move "FreeImage: Couldn't open file" to developer 2 Switch server downloads extension filter to a whitelist Also block html/ and scripts/
2 Years Ago
player update. exported/set up bandage anim set
2 Years Ago
Removed hight quality metal requirement for crafting/repairing sled
2 Years Ago
merge from main
2 Years Ago
Changed default nudity to pixelated
2 Years Ago
Fixed bug causing rangefinders to disappear when removed
2 Years Ago
Disable HL2 avoidance system from making NPCs invisible Fixed crashes related to shadow rendering Added a callback to game.CleanUpMap to defer it until end of tick Use it in the base game Do not cleanup env_soundscape_proxy entities This breaks soundscapes, and other soundscape entities are already not cleaned up
2 Years Ago
Added a rangefinder to the binoculars
2 Years Ago
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2 Years Ago
some fixes to Harbor1 island placement harbor2 backup
2 Years Ago
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
2 Years Ago
Fixed bug with camera when equipping MD.
2 Years Ago
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2 Years Ago
Added tooltips when you over over the item in the list Fixed some final layout bugs Removed a bunch of excess code in the old markers
2 Years Ago
Ensured listing phrases are translated Rebuild phrases Reset listings colour based on stock
2 Years Ago
Set dressing harbor2 progress added a rusted up broken variant of the scientist turret for set dressing
2 Years Ago
Removed the blend value cap
2 Years Ago
metal detector - slowed down vm & 3p scan anim so it's easier to see lights
2 Years Ago
Tweak anims
2 Years Ago
Stopped vendors from caching current machine - forces a refresh on clicking
2 Years Ago
Vendors now aware of the total amount of machines
2 Years Ago
excavator yaw prefab, disabled renderer batching on props onboard
2 Years Ago
Revert files I shouldn't have pushed
2 Years Ago
Fixed electrical deployables being offset when placed
2 Years Ago
Merge from main