242,890 Commits over 3,867 Days - 2.62cph!

3 Months Ago
Add "Browse" button to env_spritetrail in Hammer Fixed Rollermine visuals when it is hacked Error handle invalid spawnlist data Fixed crashes when trying to draw sprite textures Fixed TEXTUREFLAGS_POINTSAMPLE not respecting TEXTUREFLAGS_NOMIP Fixed IMaterial:SetVector4D not using float inputs Fixed changelevel crash to do with ragdolls Fixed erroring material in EP1 (Stalker teeth) Update Kleiner and Alyx models Fixes Kleiner's idle animation to be the unique Kleiner one Prioritize EP2 animations over EP1 or default animations for Alyx (such gun holster animations) Dog model with episodic animations This makes Episode 1 intro map fully playable. Also fixes Strider vs Dog scene. Moved stalker_animations.mdl to overrides folder Merged Eli model with Episodic animations
3 Months Ago
Fixed a copypaste error in edit_sky Fixed crash with threaded addon file access Error handle invalid spawnlist data Fixed crashes when trying to draw sprite textures Fixed changelevel crash to do with ragdolls
3 Months Ago
ue_canyon_b meta
3 Months Ago
Add Marker.UseLOS, give vehicles markers
3 Months Ago
Only damage wallpaper when hitting the soft-side of the building block
3 Months Ago
fixed rotations on jutting cliffs prefabs
3 Months Ago
Menu UI changes
3 Months Ago
wip ditto
3 Months Ago
Initially flush fake data pushed into config for the tool display Ensures every entry has up to date config information
3 Months Ago
first pass of drawing players in vehicle mount positions in gizmos - naive approach with some dumb allocations at the moment, going to move it to an editor next to allow better cachine
3 Months Ago
temp prefab so we can work on the same scene
3 Months Ago
Zoom focuses in on current pos again
3 Months Ago
Oman fog / lighting adjustments
3 Months Ago
Flashlight asset scene implementation
3 Months Ago
refinery map updates
3 Months Ago
ranged sight texture update, and camo progress
3 Months Ago
Simple monuments now registered with tools rather than just groups
3 Months Ago
More merge fixes
3 Months Ago
Refactoring, better deployment checks
3 Months Ago
Shader normal fix
3 Months Ago
Paint dopesheet handles different colors, based on type Fix grid drawing Smooth zoom/pan Scrub bar spans the whole width
3 Months Ago
ComputeBuffer.GetData - 0 count is illegal Add Model.GetIndexCount( int ) Model.GetIndexStart( int ) Model.GetBaseVertex( int ) Shadow map layers set proper ELayerEnum::Shadow, fixes SceneCustomObject not casting shadows
3 Months Ago
Some reorganisation RandomTransition component StateMachineComponentWidget StateMachineEditor skeleton Basic editor view elements https://files.facepunch.com/ziks/2024-08-05/sbox-dev_WBiBOoYKRI.png Basic pointer controls https://files.facepunch.com/ziks/2024-08-06/sbox-dev_Q4tC3UdMFN.mp4 Don't use state object transform for editor position Get rid of delays in random transitions Experimenting with transitions ImmediateTransition inspector tweaks Transition labels https://files.facepunch.com/ziks/2024-08-07/sbox-dev_8nKZYMuzwe.png Transition label icons https://files.facepunch.com/ziks/2024-08-07/sbox-dev_TPwf3C9W4P.png Transition painting tweaks Ctrl+S saves open state machine scene State machine editor display tweaks Simplify transitions, add UI to create states / transitions https://files.facepunch.com/ziks/2024-08-07/sbox-dev_NzixLWMmlR.mp4 Edit transition conditions and actions https://files.facepunch.com/ziks/2024-08-07/sbox-dev_GQ1ItmYoBY.mp4 Helper to add delay condition, display tweaks State machines actually function again Show current state when playing editing live scene https://files.facepunch.com/ziks/2024-08-08/sbox-dev_OVwPBjVssA.mp4 Support for multiple transitions between the same pair of states https://files.facepunch.com/ziks/2024-08-08/sbox-dev_WdhArnc1sX.png Add a gradient along transitions, thanks @MaxLebled https://files.facepunch.com/ziks/2024-08-08/sbox-dev_5S749JCmoS.png Add Make Initial State context menu option Moved state machine stuff to Facepunch/sbox-libstates
3 Months Ago
Moved state machine stuff to Facepunch/sbox-libstates
3 Months Ago
Initial commit Get rid of Sandbox.Events references
3 Months Ago
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3 Months Ago
Merge from Underwater_divesites for latest art changes
3 Months Ago
Merge from temperate_cliff_rework for latest art changes
3 Months Ago
added brick_debris_a material
3 Months Ago
Restoring all properties in RustStandardShaderGUI that were deleted in 102165 merge (cc vince / damian)
3 Months Ago
purge old weekly skins and add new ones
3 Months Ago
Rebuilt native libraries using older Linux version for backwards compatibility
3 Months Ago
Update premake.yml Change action runner to ubuntu-20.04
3 Months Ago
Merge: From Main Tests: Ran CompanionServerTests couple times, all green
3 Months Ago
Leaderboard backup, run #13063
3 Months Ago
Group properties by gameobject Draw grid over When box selecting, only change selection when single handle selected Zoom in and out on current play position, rather than cursor position Retain scrolling, only zoom/pan scroll if shift/ctrl dpwn Theme
3 Months Ago
Borrowed some code from an old game of mine and quickly hacked it into working for Rust. This is all a huge hack, but Bandit King can now somewhat race to the finish line, using pure vehicle inputs (throttle and steering)
3 Months Ago
Added a new builtin radio station that just plays the fishing village song 24x7
3 Months Ago
Imported UnitySteer
3 Months Ago
Little bit of a start on making a framework for the King to have racing AI
3 Months Ago
New mesh arrow in the HUD points to next target race waypoint
3 Months Ago
3 Months Ago
Race event starts correctly
3 Months Ago
Swap out SpriteTools to Tileset Editor version Update Room Prefabs/Resources to use a Tileset. https://files.facepunch.com/CarsonKompon/2024/August/08_20-21-FinishedSeabird.mp4 Set shadow prefab to Shadows Only Remove old un-needed assets Made door one-way so players can join you when you start a room Various multiplayer-related fixes Fix PlayerInfo NREs when the player connection no longer exists Cap off any unclosed ends with proper directional tiles instead of weird box tiles
3 Months Ago
Blend aoproxies and ssao
3 Months Ago
merge from main
3 Months Ago
Handle DynamicAmbientOcclusionPP enabling/disabling for mark
3 Months Ago
More colour options
3 Months Ago
Added an outline to the icons and text labels on the health/hunger/thirst vitals so they are more legible in snow or very bright environments Didn't make a convar for this, it's not really noticeable in normal gameplay https://files.facepunch.com/jarryd/1b0911b1/Unity_HjUXjtuqai.jpg
3 Months Ago
Added ability to change the colour of mushrooms Coloured the snow particle accumulation layer as a temporary approach, would be best to adjust this at the texture level instead