255,107 Commits over 3,990 Days - 2.66cph!

3 Months Ago
updated avatar settings on a few test anims
3 Months Ago
Main menu additively opens an arena as the background
3 Months Ago
Show ability stack
3 Months Ago
Game cancellation
3 Months Ago
jungle ruins topologies for procmap testing, terrain blendmaps
3 Months Ago
Copy over properties when bulk creating multiple nav links
3 Months Ago
Link connection radius should be internal not private
3 Months Ago
Make sure SoundEvent is compiled before we try to add sounds to it. Fixes Right Click MP3 -> Create Sound Event(s)
3 Months Ago
Avoid loading the same includes from disk over and over again Fix shader cache concurrency Use shader compile context
3 Months Ago
Ballista swivel rotation
3 Months Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
3 Months Ago
Remove debug #pragma optimize statements
3 Months Ago
NavLink doc comments Format
3 Months Ago
player model NRE fix
3 Months Ago
Tweaks, inverted ballista up animator parameter
3 Months Ago
Tpose for fingers in avatar
3 Months Ago
Update: comments - fixed spelling mistake - added an explanation for invalidation of cached tick state Tests: none, trivial change
3 Months Ago
Correct meta rotations in the avatar (maybe)
3 Months Ago
Added leg animator to the player model, only enabled when mounting the ballista
3 Months Ago
Proper object.Equals overrides for AssetBrowser entries Asset browser: fixes for thumbnails not displaying/regenerating properly
3 Months Ago
merge from main
3 Months Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
3 Months Ago
Added better TAA sampling to reduce blurring
3 Months Ago
Should've resolved issues playing ability cards
3 Months Ago
Removed ballista debug logs
3 Months Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
3 Months Ago
Fixed warnings
3 Months Ago
Avatar fixes to prevent submerged animations
3 Months Ago
Modify default agents to behave better when traversing nav links (They still suck though) https://files.facepunch.com/lolleko/1b0611b1/sbox-dev_xO6m7sWLTo.mp4
3 Months Ago
Collision pass on ruin walls. Fixes to prefab settings.
3 Months Ago
adjust bullet impact
3 Months Ago
Can shoot mine
3 Months Ago
Simplify serialization, get ready for directly reusable graphs # Conflicts: # Facepunch.ActionGraphs.Test/Serialization.cs # Facepunch.ActionGraphs.Test/Validation.cs # Facepunch.ActionGraphs/ActionGraph.Delegates.cs
3 Months Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
3 Months Ago
Bind IVfx Bind IVfx Remove unused Shader compile, support passing in pre-loaded, pre-masked code
3 Months Ago
Big rewrite to simplify code generation Re-implement OutputNodeDefinition.OnBuildExpression Test fixes, cleaner generated expression tree Fix evaluating exposed properties
3 Months Ago
Fix evaluating exposed properties
3 Months Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
3 Months Ago
re-merge from /indirect_instancing
3 Months Ago
merge from /main
3 Months Ago
cherrypicking 108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
3 Months Ago
merge from arcticpack_itemstore_fixes
3 Months Ago
merge from ore_hotspot_position_fix
3 Months Ago
merge from simple_upgrade
3 Months Ago
merge from voiceprops_itemstore
3 Months Ago
merge from ore_sfx_fix
3 Months Ago
merge from hackweek_car_radio
3 Months Ago
merge from decal_nre_fix
3 Months Ago
Hair Updates
3 Months Ago
Ice shader: triplanar normal map correction