243,460 Commits over 3,898 Days - 2.60cph!
Add `browser_ping_estimate_button` to control if the "Estimate Ping" toggle button is shown on the browser (default false)
Show cached ping for servers that have ping estimation off but apply a penalty
- 300 ping penalty for sorting (still shows ping in browser even if it's faked)
- ping shows yellow in browser instead of white
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World and shape userdata is void* now not intptr
Fix GetBody, AddBody, StepSimulation, StepUpdateManaged
Fix compile errors in physics joint
Add should collide callback
Ignore izShouldCollide(Body, Body) if one of the shapes is a sensor
Add joint break callback
Don't calculate mass for height shapes
Test max impulses for joint breaking
AddSpringJoint
Joint is enabled if it's active
Allow joint to become inactive
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Linear slop is 0.03125 in sbox
Add terrain to cubemap fog scene
Update to latest, update vpc, wrap any izabu changes in SBOX defines
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Play a sound when changing fire mode and keep the indicator icon enabled when switching to other items
DoPrepare - Apply the new ignored layers
Ignore item and ragdoll collisions vs. bikes
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Remove ProjectConfig.Tags
Add Package.UpdateValue( key, val )
Add debounce to Package.UpdateValue
Add SerializedProperty.Create()
Can edit some asset properties inline
Moved lighting to its own prefab.
Use new'ish emission fresnel on Fluor fixtures.
Fixed clipping decal.
Heater mat tweak.
Added shadow proxy to sbl_garage_door to fix heavy light bleed.
Heat shimmer to prop heaters.
Some heater_floor material/texture tweaks and MIP adjustments because emissive UV islands are packed too tight.
Base prefab lighting tweaks to match.
Fixed off variant prefab not actually being off.
Off variant used on the second floor garage.
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point_viewcontrol only gives invincibility if it freezes the player
Fixed water for leaking to the world due to resetting clipping on disconnect
garrysmod-issues/issues/5925
Remove step results from physics interface, no longer used
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