244,560 Commits over 3,898 Days - 2.61cph!

6 Months Ago
Converting light fixtures prefabs to MeshLOD when possible Monument lighting prefabs links check
6 Months Ago
Cowboy Hat LODs
6 Months Ago
Would help if I actually pushed the fix :thumbsup: Add hidden radio sounds, play bomb defusing radio when CT tries to defuse bomb
6 Months Ago
Merged main
6 Months Ago
Fixed planted c4 beep sound being missing
6 Months Ago
Added DefuseWinCondition, MaxRounds / 2 + 1
6 Months Ago
Horses will slow down as expected when releasing sprint key while holding a directional key
6 Months Ago
Move from SteamVR over to Facepunch.XR Remove direct OpenXR bindings Pass debug callback to Facepunch.XR, make a session Move OpenXR requirements into Facepunch.XR Requirements are done automatically now, make instance/device extension format consistent Hack around extension-related crash for now Events Pass vulkan-related stuff in as structure Fetch rendering recommendations from fpxr Remove silly hack hard-coding all our extensions, fetch them properly Bind fpxr compositor and add everything we should need to start submitting FPXR: Session now handled by Compositor, Instance is now a class Delete all OpenVR files & references, stub out anything that required them Initial FPXR presentation logic Fetch display info from compositor Submit texture, render loop, etc. Use Facepunch.XR provided logging levels Pass bounds to texture submit info Default IPD (for testing with null driver) Facepunch.XR works out bounds for us, gives us full render target size separately from eye render target size
6 Months Ago
TerrainMaterialList: Allow drops properly
6 Months Ago
map changes
6 Months Ago
Party chat on main menu
6 Months Ago
Editor post processing toggle closes #1587
6 Months Ago
Colour grading changes, tonemapping in its own component (means color grading isn't 1 pass, but that's easier to do later compared to splitting up components) Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
6 Months Ago
Tonemapping applies to editor camera too, respects Camera.EnablePostProcessing
6 Months Ago
Update asset_zoo.scene
6 Months Ago
swap materials
6 Months Ago
Basic weapon state persisting system for dropped weapons Persist AmmoComponent for dropped weapons Fixes #39
6 Months Ago
remove debug log
6 Months Ago
Switch weapons with mouse wheel
6 Months Ago
Fix NRE in RadioSounds if there's no sounds Fix team radio sound chat message being sent to people on other team
6 Months Ago
Mark chunks as changed when cleared (#29)
6 Months Ago
Flush network updates before send RPCs
6 Months Ago
6 Months Ago
Converted some decor prefabs to MeshLOD
6 Months Ago
Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
6 Months Ago
Work in progress - colour grading Variuous changes - exposure added in RGB and HSV Keep tonemapping in its own component, remove uncommon options, cleanup
6 Months Ago
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6 Months Ago
Converted small rock formation prefabs to MeshLOD
6 Months Ago
Converted v2 rocks to MeshLOD
6 Months Ago
Converted Rock clutter to MeshLOD
6 Months Ago
merge from treasure_mission_refresh_fix
6 Months Ago
Converted cave segments to MeshLOD
6 Months Ago
merge from polar_bear_cull_fix
6 Months Ago
merge from NVGFix
6 Months Ago
merge from hvrocketsounds
6 Months Ago
merge from wire_slacking/christmaslights
6 Months Ago
merge from fix_teammate_building_guide_lerp
6 Months Ago
merge from techtree_workbench_multi_acces
6 Months Ago
converting prefabs in /static folder for MeshLOD when possible
6 Months Ago
Added a tool to find any Instanced mesh filters that have a MeshLOD on the same obejct that hasn't been assigned (Tools/Optimize/Look For Orphan Instanced Mesh Filters)
6 Months Ago
Fix buffer overrun (80% confidence)
6 Months Ago
Leaderboard backup, run #12234
6 Months Ago
Fixed the Wildlife Cull mission not registering polar bear kills
6 Months Ago
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6 Months Ago
Show all three tech levels all the time, disable the unavailable trees https://files.facepunch.com/jarryd/1b0311b1/Unity_aTkR9v9t7l.mp4
6 Months Ago
Subtract 74200, which reverted a fix for trains not leaving collision triggers if they were destroyed while inside. Let's try this again and see I we can fix the NRE this time.
6 Months Ago
Fix NRE when teammate's building guide is near certain building blocked volumes
6 Months Ago
Implement lerping to smooth the 10hz update rate of teammates building guide - fix player guides being removed & recreated every update (due to client team comparison) - snap to last position whenever building prefab is changed - fix building guide not disappearing when going to sleep
6 Months Ago
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6 Months Ago
Make all accessible workbenches available from tabs at the top of the tech tree rather than requiring the player to exit the tech tree and interact with the workbench again