244,559 Commits over 3,898 Days - 2.61cph!
Combine PedalBike LODGroups
Raise water detection level on the push bike
Fixed WaterDepthMask not deregistering the mask when a boat is placed in a scene before the game starts (only relevant to dev work)
Add marker panel more reliably
Fixed crosshair friendly trace including the wrong tags
Rework marker system, don't iterate through all marker objects every frame, handle lifetime properly
Expose separate friction and acceleration values for crouch, slow walk, etc
Add hc1_debug_units, to see speed in units
Fixed pedal bike right pedal rotation
Fixed weapon shoot traces including the player's collider.. this'll fix headshots
Upped player movement speed, adjusted friction/accel
Get rid of "Status" category on radios, since it's done through the game loop automatically now
Scrap that, this is better logic that supports TKs
Don't play enemy left sounds if it's a TK
Integrate death sounds, two/one enemy left sounds played to killing team
Also make sure the renderer is disabled on startup
tutorial map progress, blend file updates
Instead of leaving largest collider null, remove from the static list
sound-in, sound-out will target UI mixer if there is one (resolves #5583)
Fix icelake showing a 1m red sphere in middle
- caused by no buillding blocked for the "monument" so it defaults to 1m instead of being disabled
Large Open Window Frame Dev
Show "Can't place on monument" when trying to place barricades onto concrete inside monument instead of `Failed Check: Sphere Test ( "assets/blah/blah/blah" )`
- work with detailed error mode
Merge main -> fix_barricade_building_error
Fix invoke NRE caused when trying to fix a different InvokeHandler NRE
Fix barricades showing the long debug error of "Not In Terrain" to normal players
- switch from admin check to convar`detailed_building_errors` to turn on debug building error messages
merge from fix_invoke_profling_nre
merge from horse_state_transition_fixes
merge from samsite_togglemode
merge from attachments_translation
merge from fix_ladders_monuments
merge from fix_barricade_show_building_blocked
merge from fix_mixing_table_console_spam
Fix console spam from mixing table loot panel
Prevent barricades, seeds & ladders from showing the building blocked outline around monuments
Fix ladders being placeable inside monuments
Use a bone body cache in model physics, spending too much time asking native for the pairing every frame
Fixed UnmountServerAddons not working without gmod_unload_test
Change where clientside think is called from
This does NOT affect the Think/Tick hooks clientside, but DOES affect the following Lua systems:
* timers
* HTTP requests
* async file reads
* net messages
Ideally there should be no noticeable changes, but these systems will now run correctly when not receiving pakcets from the server.
Fix filesystem not being able to seek above 2GB in a file
Error out and do not mount addons over 4GB
Everything under should work with previous commit.
Block servers from modifying fov_desired
Warning on model scales of 0 or below
Fixed gibs clientside not initializing their scale to 1
player update. eoka 3p shoot anim updated.
Recoil compliments spread now
pedal bike and trike gibs
radtown sign change and converted lod to rendererlod
player update. ak47 3p and gun anims updated. Holster position updated too
Removed base layers from fur setup
Work In Progress - AO - new features, changes, improvements
Various work in progress