244,560 Commits over 3,898 Days - 2.61cph!

6 Months Ago
Work In Progress - AO - new features, changes, improvements Various work in progress
6 Months Ago
Update fpxr
6 Months Ago
Revert "Move vkSubmit into EndFrame()" This reverts commit 1f59cd0c1c499762b96d0d3a268a1c61bf02a4ba.
6 Months Ago
Can cancel cook Adjust some throw code
6 Months Ago
If grenade is holstered and state is not thrown, set state to idle
6 Months Ago
Only end frame if we've submitted Move vkSubmit into EndFrame()
6 Months Ago
Throw grenades owned by thrower - do damage on host Thrown grenades don't collide with players for now - they can be pushed through the ground if you stand on them
6 Months Ago
Do BeginFrame() and EndFrame() on render thread Native to managed bindings cleanup, sync manually Sync cleanup, fpxr update
6 Months Ago
PackedMaskBlend shader updates
6 Months Ago
Merge from main
6 Months Ago
forest scene updates moved things over to new terrain systems
6 Months Ago
Expose cook time properly
6 Months Ago
Grenades can be cooked
6 Months Ago
merged main into wire_slacking
6 Months Ago
Crosshair velocity scale increased
6 Months Ago
Hightlight.RenderEffect: Use Scene.GetAllComponents instead of iterating every gameobject ( closes #1597 )
6 Months Ago
Anarchists team colour adjusted to be less intense
6 Months Ago
Fixed the new 'Invert Mode' input draining batteries
6 Months Ago
Re-add impact effects
6 Months Ago
player update. m249 3p and gun anims updated. Holster position updated too
6 Months Ago
Merge from nexus/fix_tick_parent_id
6 Months Ago
Items can now be flagged to block map use. Prisoner hood blocks map use.
6 Months Ago
add light to ct room
6 Months Ago
If guid is empty for connection don't print left the game log (make a note to investigate why)
6 Months Ago
Fix crosshair nre
6 Months Ago
Remove this log
6 Months Ago
Handcuffs block gestures. Codegen.
6 Months Ago
Brighten map (hopefully)
6 Months Ago
Add drop on disconnect for C4. Add WeaponData.DropOnDisconnect set it to true for C4
6 Months Ago
Remove per-frame debug logs Copy submitted texture as one big block rather than two small blocks
6 Months Ago
Merge from main
6 Months Ago
Don't pickup weapons if we're not alive yet Add TimeSinceLastRespawn for player and use that as well to determine if weapon can be auto picked up
6 Months Ago
Fix compile error
6 Months Ago
Set new default map
6 Months Ago
Fix enter/leave not updating chat box Add party_id to rich presence Add Connection.PartyId Add more CompileCodeArchive tests
6 Months Ago
Map updates + vpk
6 Months Ago
🤦‍♂️
6 Months Ago
Codegen should shit itself if you don't use a string literal from Cloud.Asset() methods Terrain: Add height blend settings, add per material height and normal strength, various other polishing Hide GameResource.ResourceVersion
6 Months Ago
added floor_dirt_d mat https://files.facepunch.com/jason/1b0311b1/firefox_2eoICdfNUY.png
6 Months Ago
Update state in locations that prevent threading issues Compositor creates an EventManager in ctor, allows access to it - rather than creating an EventManager on demand
6 Months Ago
Crosshair detect friendlies, show cross
6 Months Ago
Gamepad support
6 Months Ago
Add radio input bind to chat
6 Months Ago
Restrict noclip to editor only
6 Months Ago
player update. military flame thrower 3p anims update
6 Months Ago
Get rid of 1 second delay when the round decides a winner, not sure if this'll cause any problems but it's much less awkward
6 Months Ago
Fixed final round of the first half round count being wrong Notify match point to all users Show the winning round on scoreboard if your team can win
6 Months Ago
Fixed missing translation for the 'attachments' text in tooltip
6 Months Ago
Crosshair update, lines, distance based on velocity, spread, recoil
6 Months Ago
ridding some prefabs from shadow proxies