244,560 Commits over 3,898 Days - 2.61cph!
Work In Progress - AO - new features, changes, improvements
Various work in progress
Revert "Move vkSubmit into EndFrame()"
This reverts commit 1f59cd0c1c499762b96d0d3a268a1c61bf02a4ba.
Can cancel cook
Adjust some throw code
If grenade is holstered and state is not thrown, set state to idle
Only end frame if we've submitted
Move vkSubmit into EndFrame()
Throw grenades owned by thrower - do damage on host
Thrown grenades don't collide with players for now - they can be pushed through the ground if you stand on them
Do BeginFrame() and EndFrame() on render thread
Native to managed bindings cleanup, sync manually
Sync cleanup, fpxr update
PackedMaskBlend shader updates
forest scene updates
moved things over to new terrain systems
Expose cook time properly
merged main into wire_slacking
Crosshair velocity scale increased
Hightlight.RenderEffect: Use Scene.GetAllComponents instead of iterating every gameobject ( closes #1597 )
Anarchists team colour adjusted to be less intense
Fixed the new 'Invert Mode' input draining batteries
player update. m249 3p and gun anims updated. Holster position updated too
Merge from nexus/fix_tick_parent_id
Items can now be flagged to block map use.
Prisoner hood blocks map use.
If guid is empty for connection don't print left the game log (make a note to investigate why)
Handcuffs block gestures.
Codegen.
Add drop on disconnect for C4. Add WeaponData.DropOnDisconnect set it to true for C4
Remove per-frame debug logs
Copy submitted texture as one big block rather than two small blocks
Don't pickup weapons if we're not alive yet
Add TimeSinceLastRespawn for player and use that as well to determine if weapon can be auto picked up
Fix enter/leave not updating chat box
Add party_id to rich presence
Add Connection.PartyId
Add more CompileCodeArchive tests
Codegen should shit itself if you don't use a string literal from Cloud.Asset() methods
Terrain: Add height blend settings, add per material height and normal strength, various other polishing
Hide GameResource.ResourceVersion
added floor_dirt_d mat
https://files.facepunch.com/jason/1b0311b1/firefox_2eoICdfNUY.png
Update state in locations that prevent threading issues
Compositor creates an EventManager in ctor, allows access to it - rather than creating an EventManager on demand
Crosshair detect friendlies, show cross
Add radio input bind to chat
Restrict noclip to editor only
player update. military flame thrower 3p anims update
Get rid of 1 second delay when the round decides a winner, not sure if this'll cause any problems but it's much less awkward
Fixed final round of the first half round count being wrong
Notify match point to all users
Show the winning round on scoreboard if your team can win
Fixed missing translation for the 'attachments' text in tooltip
Crosshair update, lines, distance based on velocity, spread, recoil
ridding some prefabs from shadow proxies