147,230 Commits over 4,444 Days - 1.38cph!

9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
merge from main
9 Months Ago
Nature dressing. Tree tweaks.
9 Months Ago
Fail build when VPK.EXE fails to run Fixed VPK.exe crashing randomly Minor merge from x86-64 Improve .nav file error handling * L4D2 nav mesh files no longer hang on load Fix up some cryptic console messages * Applying a fix for L4D2 maps! * Node Graph out of Date. Rebuilding... (random numbers)
9 Months Ago
merge from drone_storage_slot
9 Months Ago
merge dynamic_environment_volumes to naval_update
9 Months Ago
Fix spatially aware environment volumes, don't serialize fields that were previously properties.
9 Months Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
9 Months Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
9 Months Ago
Fix compile errors
9 Months Ago
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9 Months Ago
PrefabIDs, manifest.
9 Months Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
9 Months Ago
Allow full stop in seek state
9 Months Ago
Use parent boat transforms rather than the childs transform, this preserves rotation when working in global space
9 Months Ago
merge from climate -> deep_sea
9 Months Ago
fix HUD Vitals sorting layer overriding prefab value
9 Months Ago
Use 2D Distance instead Compile fix
9 Months Ago
Add animation curve to control how fast the bad weather lerps when the end wipe event starts
9 Months Ago
Refactoring gun displays to use nested prefabs
9 Months Ago
Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
9 Months Ago
properly centered drone action prompt label on computerscreen ui
9 Months Ago
If we are too close the closest obstacle then attempt to back up - stops us getting stuck in weird places
9 Months Ago
tropical palm server files
9 Months Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
9 Months Ago
Re-apply part of merge manually
9 Months Ago
Codegen
9 Months Ago
Setting up server palm trees entities.
9 Months Ago
merge from deep_sea -> deep_sea/climate
9 Months Ago
merge from demoshot_ui_fix
9 Months Ago
Fixed demo shot list UI text issues
9 Months Ago
Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
9 Months Ago
Revert accidentally touched file
9 Months Ago
merge from more_options
9 Months Ago
9 Months Ago
Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters - Set default values to be as close to the looks of the previous crosshair as possible - Cleanup
9 Months Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
9 Months Ago
Clearer target logic Auto pursue system Debug visuals and extra states so i can adjust movement target in real time for testing
9 Months Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
9 Months Ago
merge from deep_sea/wipe
9 Months Ago
Viewmodel_Shotgun_Shells -> main
9 Months Ago
Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
9 Months Ago
fix texture declaration, gizmo radius
9 Months Ago
oil rig leg variants
9 Months Ago
Floating city scene progress
9 Months Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
9 Months Ago
merge from drone_storage_slot
9 Months Ago
merge from main