147,742 Commits over 4,444 Days - 1.39cph!

12 Months Ago
Test changes I used for auto driving boats for solo testing stuff
12 Months Ago
Fix some client/server domain issues with GetEntitiesInBuildArea
12 Months Ago
Fix client+server compile
12 Months Ago
Fix MLRS being dependent on the rocket prefab server components on the client Fix possible AuroraEffect.UpdatePosition NRE
12 Months Ago
Merge from main, resolve conflict in FPSLogger caused by 123804
12 Months Ago
Bugfix: BaseRaidBench - this is no longer nude beach Tests: built C+S and C-only, ran the scene
12 Months Ago
Update: BaseRaidBench - simulate client flow - use a fake client backend and a dummy connection Fixes players not facing the target, but breaks player clothing for what-ever reason. Tests: ran scene
12 Months Ago
Unify LOD showing/hiding logic and ensure that Hide() is called when a state is covered by instancing
12 Months Ago
Update: BaseRaidBench - wip weapon aiming - Weapon debug graphics confirm aiming direction - Player model doesn't face the right way (need to run client updates, that's next) - added benchmark-related safety checks in local client logic This also hijacks main camera, I'll have to fix that later Tests: ran the scene
12 Months Ago
Store page overlay recycling Some layout tweaks
12 Months Ago
snapping_fix -> main
12 Months Ago
Try only doing is server checks in a listen server
12 Months Ago
M15 Pistol - Emissive glow in iron sights
12 Months Ago
bloody bucket for the medical bay
12 Months Ago
Pilot Codelock - updated textures and prefabs
12 Months Ago
Pilot codelock - closed status emissive texture
12 Months Ago
Window closed by setting there canvas group alpha to 0 are now set as not pickable in the scene view in editor
12 Months Ago
snapping_fix -> main
12 Months Ago
Fix snapping not working on split client and server
12 Months Ago
Add options for setting rate limit of horn. Initial settings allow for unlimited hooting and tooting.
12 Months Ago
Added Updated Compass Viewmodel FBX
12 Months Ago
Optimise SH Baker into larger raycast batches, caching texture data, and SH occlusion sampling using parallel jobs. Handle cases where fbx does not have material assigned by searching local materials folder
12 Months Ago
Enabled mip maps on some store assets
12 Months Ago
Overlay page button progress bar
12 Months Ago
view model camera animation update
12 Months Ago
Merge from parent
12 Months Ago
phrases + coegen checks
12 Months Ago
merge from naval update
12 Months Ago
merge from main
12 Months Ago
backup trawler prefab
12 Months Ago
Fix asset scenes never finishing loading when running as server
12 Months Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating
12 Months Ago
snap_deployable_improvements -> main
12 Months Ago
Reduce how close you need to be to start corner snap Added summary Reduced cast origin a little Fixed bathtub planter corner snapping
12 Months Ago
snap_deployable_improvements -> main
12 Months Ago
Dont include the clientvar
12 Months Ago
CS0414 error fix
12 Months Ago
snap_deployable_improvements -> main
12 Months Ago
Compile errors
12 Months Ago
Remove debug file
12 Months Ago
Fix RestoreSceneManagerSetup being called with no scenes in batch builds
12 Months Ago
Reapply game mode changes
12 Months Ago
Set corner rotation to use the closer hit to the player
12 Months Ago
snapping_improvements -> main
12 Months Ago
Profiling
12 Months Ago
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
12 Months Ago
merge from party_system -> main
12 Months Ago
- Fixed ObjectDisposedException error when calling StopLogging. - Changed to using DontDestoryOnLoad() to ensure the logger is not destroyed and data is not lost when joining/leaving a server. - Can now call StopLogging during the countdown to cancel it. _ Removed timestamp from the logger as well as the "ms " after each data entry.
12 Months Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
12 Months Ago
Server compile fixes