125,638 Commits over 4,171 Days - 1.26cph!

6 Days Ago
Restored christmas light bulb facing upwards when deployed on the ground
6 Days Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
6 Days Ago
menu_vids -> main
6 Days Ago
More changes to ensure videos dont play on the home page
6 Days Ago
Debug: ServerOcclusion - use manually controlled points to define a query in server-editor during playmode - don't use cache, use phys queries directly (for what-ever reason cache is borked on this custom map, will investigate later) Written as throwaway, will clean up at the end Tests: visualized the path of one of the poppin cases
6 Days Ago
Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
6 Days Ago
linq_optimisations -> main
6 Days Ago
main -> linq_optimisations
6 Days Ago
require hammer for drone pickup to avoid menu issues for now
6 Days Ago
invert IsEmpty flag
6 Days Ago
get storage contents on pickup
6 Days Ago
Redo of Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
6 Days Ago
Undo of previous CL - too many files snuck in
6 Days Ago
Update: LoadMapFile - allow to optionally spawn prefabs only within user provided bounds This stop my pc from exploding Tests: used to spawn a small area around bug location
6 Days Ago
removed carton box collider, purely visual
6 Days Ago
merge from main
6 Days Ago
switched to fuelsmall loot panel, needs its own really
6 Days Ago
added wip drone storage subentity with single slot and ability to remotely drop contents
6 Days Ago
merge from icelake_barricade_fix2
6 Days Ago
Apply icelake barricade fix on new branch
6 Days Ago
merge from siegeweapon_pulling_fix
6 Days Ago
Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
6 Days Ago
merge from tmproemoji_nre_fix
6 Days Ago
Fixed TmProEmojiRedirector NRE
6 Days Ago
Merge from main
6 Days Ago
merge from meta_shift
6 Days Ago
merge from rails_barricade_fix2
6 Days Ago
spike trap deployment pass
6 Days Ago
merge from jungle_storepage_fix
6 Days Ago
Added missing wallpaper to jungle store page
6 Days Ago
Forgot trainyard
6 Days Ago
merge from translate_error_fix
6 Days Ago
Fixed Translate.Get error when converting null strings to Phrase
6 Days Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
6 Days Ago
Cherrypick 129429
6 Days Ago
Add anchor to test save boat
6 Days Ago
merge from naval_update
6 Days Ago
inital spike trap gameplay pass
6 Days Ago
Full anchor functionality wip
6 Days Ago
Merge from dlc_blueprint_warning
6 Days Ago
merge from small spike trap
6 Days Ago
Removed code from the bootstrap that was disabling texture streaming after the new changes
6 Days Ago
merge from meta_shift
6 Days Ago
merge from physics_bounds_commands_fix
6 Days Ago
combined bounds used for both physx bounds commands
6 Days Ago
shore_crate spawn tweaks
6 Days Ago
Spike Trap Material Fix and texture resize
6 Days Ago
Merge from main
6 Days Ago
manifest