195,954 Commits over 4,110 Days - 1.99cph!

40 Days Ago
replaced the vine mesh with an updated version on viewmodel vine rig
40 Days Ago
Minor cleanups
40 Days Ago
World changes
40 Days Ago
High quality compression settings
40 Days Ago
Fixed a null ref caused by the indirect lighting diffuse texture being missing for the first frame of rendering the environment volume pass
40 Days Ago
Made waterworld for testing
40 Days Ago
Merge from indirect_lighting_fixes
41 Days Ago
main ➡️ naval_update
41 Days Ago
Hull_square test
41 Days Ago
Merge from indirect_lighting_fixes
41 Days Ago
Merge from main
41 Days Ago
Remade is broken icon Old one was looking super low res with higher monitor resolutions
41 Days Ago
merge from main
41 Days Ago
Fixed skin rendering issues in darkest environment volumes by correcting the deferred indirect lighting render targets' formats
41 Days Ago
41 Days Ago
Add a separate boat planner for now.
41 Days Ago
Fixed the sound trigger of bromeliad_dry_a being set to the wrong layer and preventing item pickup
41 Days Ago
merge from main
41 Days Ago
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41 Days Ago
Update jungle emote image
41 Days Ago
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41 Days Ago
merge from main
41 Days Ago
Test: adding an profiler-allocation overhead estimate test - Switched to relase binaries of d340789f Without profiler recording, allocs cost us ~0.3micros, with recording it costs 1micro. Next will see if we can afford gathering full callstacks for each alloc. Tests: unit tests
41 Days Ago
Ensure jungle waterhole is not a viable crash site for the helicopter Ensure all Lakes/Oasis don't allow heli crash MonumentInfo 'AllowPatrolHeliCrash' is set to default to false - prevents this happeneing in the future
41 Days Ago
Some minor fixes Experimenting with different queue implementation
41 Days Ago
Merge from /main
41 Days Ago
Merge from: main Tests: none (no conflicts)
41 Days Ago
Bugfix: NotSupportedException when trying to use NetWrite.Read - Fixed by going directly via underlying buffer of NetRead/NetWrite - Removed generic Stream call path for recording of packets Tests: ran a server-side client demo recording in editor - before exceptions, now clean
41 Days Ago
rebalanced buoyancy flow movement scale for boogieboard and kayak so you can actually move away from the beach
41 Days Ago
update half height shelve name
41 Days Ago
Fixed duplicated bones in horse skeleton properties, causing duplicate bone id warnings when damaging a horse for the first time
41 Days Ago
fixed radiation dart feathers clipping through the hand - update to fbx
41 Days Ago
Update: Continuous profiling that only captures allocations (for now) - using debug binaries built from d340789f, it triggers a snapshot every 3rd frame for testing - added a test to validate the loop of capture-and-resume - Native.StartRecording -> Native.TakeSnapshot Pretty barebones for now, need to profile callstack gathering to see how expensive it is for continuous profiling. Tests: unit test
41 Days Ago
fix sigil wallpaper
41 Days Ago
Fix: Add "vine" to texture streaming exclude patterns.
41 Days Ago
caves S2P
41 Days Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
41 Days Ago
update variants number
41 Days Ago
Removed model component from all deployable corpse prefabs, not needed Fixes some missing string warning when repairing them
41 Days Ago
merge from main
41 Days Ago
progress backup on the trawler greybox
41 Days Ago
Fixed player getting stuck while on ladder in core of excavator if excavator rotates Player will now be parented to the excavator entity while on the ladder Added IgnoreIfOnLadder to TriggerParentExclusion for cases like this S2P excavator
41 Days Ago
Possible AutoTurret.AimOffset NRE fix
41 Days Ago
Made culling volumes fully engulf the LOD radius of certain lights to fix light bleed issue.
41 Days Ago
Fixed a list leaking from pool while vine swinging
41 Days Ago
Fixed shark attacks not making any noise if the show blood option is set to false
41 Days Ago
manifest again, can't push the whole thing at once because plastic spits random error every time ofc
41 Days Ago
manifest
41 Days Ago
merge from main