127,111 Commits over 4,171 Days - 1.27cph!

1 Year Ago
Remove file.AsyncRead from menu state entirely, since its broken anyway Added $BASETEXTURESPEED,BASETEXTURE(2/3)SPEED for VolumeClouds shader concommand autocomplete tokenized arguments argument Port hack for Portal 2 .wavs that are actually .mp3s Remove Episode 2 exclusive soundscapes from gm_construct Added new shader parameters to `Core` shader $ENTITYORIGIN $DIAMETER (They are case insensitive)
1 Year Ago
Merge from main
1 Year Ago
Merge RepairBenchSkinName -> main
1 Year Ago
Merge RepairBenchSkinName -> main
1 Year Ago
Complete vphysics sources from 32bit builds Added optional argument to NPC:StopMoving - immediate (defaults to true) Prevent invalid input to render.DrawWireframeSphere Fixed a long freeze on disconnect from maps with huge nav meshes Added Entity:GetBoneFollowers, new argument to Entity:CreateBoneFollowers Entity:CreateBoneFollowers( table of bone names ) Throw errors when ColorToHSL/ColorToHSV/physenv.SetPerformanceSettings gets not a table Bone follower support for AI and Nextbot SENTs Added Entity:Dissolve( type = 0, magn = 0, orign = EntOrigin ) Added a 3rd argument for PathFollower:Chase - cost function Added NPC:Set/GetStepHeight GMad.exe: On windows, pause on error when using drag'n'drop Added NPC:GetArrivalSpeed / NPC:GetArrivalDistance Restore HL2 use sounds with `gmod_suit 1` Added ability for traces to use a table of class names as filter They can be mixed and matched with entities as well. Restore angle alignment stuff for +use pickup Print games that are mounted to console (like folder addons) with developer 1 Traces now have "whitelist" input property This will turn the table filter into a whitelist, rather than ignore list. This will NOT affect function() filters Added "hitclientonly" option to trace functions clientside Fixed Static/Dynamic/Physics not being correctly displayed in Hammer due to recent changes Added new data to util.GetModelInfo MeshCount, BoneCount, Flags, StaticProp (specific flag)
1 Year Ago
Compile fixes
1 Year Ago
trike lod fix and parenting adjustment
1 Year Ago
Additional sweep over props folder uncovered some left overs
1 Year Ago
Merge from main
1 Year Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Converted deployables prefabs to MeshLOD when possible to do so
1 Year Ago
Fixed convar defaulting to disabled instead of enabled
1 Year Ago
reapplying 98204, stomped
1 Year Ago
merge from main
1 Year Ago
merge from fix_barricade_building_error
1 Year Ago
merge from fix_icelake_building_blocked_preview
1 Year Ago
Added SuppressEyeMovement animator state behaviour, disables eye and eyelid movement while the state is playing and it's layer has >0 weight
1 Year Ago
Fix weather effect error on quit
1 Year Ago
Pedal trike driving/physics work
1 Year Ago
debug.FakeSpeechPlayer now works in live gameplay (still admin only)
1 Year Ago
Trike wheels and colliders
1 Year Ago
Better lit PFX normals.
1 Year Ago
Fixed positioning on sand trails.
1 Year Ago
Iterating on trails
1 Year Ago
Additional null checks
1 Year Ago
Add URL support for community market skins from before our newer skin system
1 Year Ago
Merge from techtree_workbench_multi_access
1 Year Ago
Merge from fishing_changes_june_24
1 Year Ago
Trout and yellow perch bait value reverted to 10, 1 stack size
1 Year Ago
Removed excess logs
1 Year Ago
Fixed formatting bugs
1 Year Ago
Ensured translated ammo name and proper type is passed
1 Year Ago
Raw fish is now worth 0.5 bait and can be used in stacks of 3 (max 1.5 bait value) Catfish, orange roughy, salmon and small sharks now have a bait value of 0 (eliminates possibility of losing a valuable fish for a lower value fish)
1 Year Ago
Tech tree panel changes Rename the tabs from Tier 1/2/3 to Level 1/2/3 Reduced the size of the close text slightly Don't show the button at all for tech trees that the current workbench can't access
1 Year Ago
Merge main
1 Year Ago
Ammo count and type of ammo is now visible in the tooltips of vending machines
1 Year Ago
1 Year Ago
Test map edit
1 Year Ago
Trike DoPrepare + manifest
1 Year Ago
Combine PedalTrike LODGroups
1 Year Ago
Combine PedalBike LODGroups
1 Year Ago
Some initial trike setup
1 Year Ago
Raise water detection level on the push bike
1 Year Ago
Merge main -> Bikes
1 Year Ago
Fixed WaterDepthMask not deregistering the mask when a boat is placed in a scene before the game starts (only relevant to dev work)
1 Year Ago
Applied FX to pedalbike.
1 Year Ago
Folder cleanup
1 Year Ago
Remaining wheel fx.