249,601 Commits over 3,959 Days - 2.63cph!

6 Months Ago
Fix post processing (was passing in ITexture as an int)
6 Months Ago
Only get item schemas once to speed multiple item processing up, and do it during scene bootstrap.
6 Months Ago
Initial support for parsing a list of pasted workshop URLS and finding the matching items
6 Months Ago
DynamicSceneObject: AddVertex( Span ) should not accept a count, internalize ptr only method, VertexSceneObject adds range
6 Months Ago
Use ControlSheet better
6 Months Ago
Prefab tweaks
6 Months Ago
Disabled saving on NPCVendingMachine_TravellingVendor, may fix entity leak
6 Months Ago
Update: Adding Pool.FreeUnmanaged overload for MemoryStream Since Free got changed to accept IPooled only, it allows us to delete a runtime check in the editor env. Tests: build only in editor, all targets
6 Months Ago
Wire deployment cancel condition
6 Months Ago
Feedback: Replacing bikeshedded emptyArray with Array.Empty<T> Tests: trivial change, so only built Client+Server
6 Months Ago
LODs prefab update
6 Months Ago
Remove this Scroll area to support bigger maps better another test tilemap
6 Months Ago
Add StringToken alternatives to RenderAttributes
6 Months Ago
Wake connected here too for good measure Don't dirty box collider on size change, update the hull instead - fixes trigger enter/leave when resizing
6 Months Ago
Add internal UpdateBoxShape, box collider will use it
6 Months Ago
Update mesh shape by updating the BVH instead of recreating the whole shape
6 Months Ago
undo paint
6 Months Ago
merge from radtown_redux
6 Months Ago
Line Tool Organise
6 Months Ago
merge from main
6 Months Ago
Switch from pinging servers via their IPs to pinging the entire server list via 4 queries
6 Months Ago
merge from mountable_rotation_fix
6 Months Ago
merge from fix_convar_defaults_server
6 Months Ago
merge from optimize_prewarm_doors
6 Months Ago
merge from triggerbase_fix
6 Months Ago
Converted the isGestureViewmodel field on viewmodel into a new viewmodel type variable, also has a shield type Fixes bullet casings ejecting from the players camera while a shield is equipped as well as some clothing issues
6 Months Ago
Temp model Added a new shield hands layer to the 3p animator that only masks the left arm, just has an idle for now
6 Months Ago
Leaderboard backup, run #12535
6 Months Ago
Hold RMB to block with the shield (only visible in first person right now) Cannot attack while blocking
6 Months Ago
Hide the left arm of viewmodels when a shield is active (rotated off screen) Hide the viewmodel shield while reloading weapons
6 Months Ago
Let bike driver wield items
6 Months Ago
Turn on trace solver again, looks like it performs much better Use worldspace cloud here for the obstacle, it's always identity so no need to transform it
6 Months Ago
Backups/unsaved
6 Months Ago
Created RoomResource. Made Tools for generating RoomResources from prefabs. Associate exit object with transform in resource. Updated all resources appropriately Add IsStartingRoom to RoomResource "Update Resource" -> "Save Resource" Updated all the text rooms Added Basic Map Generation. https://files.facepunch.com/CarsonKompon/2024/July/18_00-14-TruthfulYosemitetoad.mp4
6 Months Ago
clown reworked ogre levelcreator bank, money bag meat
6 Months Ago
Updated third and first person animations for rock paper scissors gesture.
6 Months Ago
▆▅█▅▌ ▋▊▅▅▉▌▉█▍▊▊▊▉ -> ▇▄█▄
6 Months Ago
▋▌▋▍▇▌▅▊▄ ▆▅▋▋█▍▄ ▆▍▆▊ ▆▌▉█▅▄▊_▍▊▍▅▌█▍▅ ▋▇▉▊ ▆▅▍▇
6 Months Ago
▆▉▄ ▋▍▍▋▅ ▍▌█ ▄▄▌▆█▌▇▆ ▆▅▉▇▅▄▇▋▆▇ ▅▋▊ ▄▍▌ ▋▉▌ █▋▇▊▋▉▅▅▇▄▊ ▄▌▋▄ ▌▇▊ ▅▍▋▉▆ █▋▌▄▌ (▍▅▄▉▌▍▌▉▍█ ▋▌▄▌ ▍▋▊▆ ▆ ▄▉▅ ▊▅▉▉▅▍▉▍ ▍▍█▇). ▅▆▍▄▅, ▍▌█▍▌▌▇▍▌, ▉▉▋█▉, ▄▆▌▉▍▍▆, ▌▍▄▍▉▌▇▊▋, ▋▋▊▅▇, ▆▄▅▋▆.
6 Months Ago
Clear velocity internally when disabling motion
6 Months Ago
Rock paper scissors gesture anim progress + backups
6 Months Ago
We can't assume rigidbodies are static when motion is disabled, people are using them for kinematic platforms
6 Months Ago
Leaderboard backup, run #12530
6 Months Ago
Fix terrain clipmaps being generated at the shadow map's position rather than the main camera's when rendering shadows
6 Months Ago
Merge latest izabu changes
6 Months Ago
SBOX changes
6 Months Ago
Fix body cast shape (#113) reworked cast result Merge remote-tracking branch 'upstream/main'
6 Months Ago
Wire ground watch, make sure to cut the trap wire when the entity it is attached to is destroyed
6 Months Ago
Made a simple shield viewmodel, seems to just work as expected as the shield entity is getting the correct OnDeploy/OnHolster client events
6 Months Ago
Added a shields inventory loadout for testing Can now use M92 with shields Can no longer ADS while a shield is equipped