reporust_rebootcancel

138,460 Commits over 4,352 Days - 1.33cph!

5 Months Ago
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5 Months Ago
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5 Months Ago
Bugfix: UseOcclusionV2 - handle spectating players Since we no longer do bidirectional checks when iterating occlusion groups, we ended up missing out on spectators and wouldn't allow replication to them. Tests: on craggy with UsePlayerUpdateJobs 2, flew far away to get outside of network range then started spectating - could see target moving.
5 Months Ago
Merge: from main
5 Months Ago
Adjust rhib scientists HP
5 Months Ago
More oil rig boat ai avoidance layer adjustments
5 Months Ago
Update to rear 50cal character position + timing changes on front 50cal weapon anims
5 Months Ago
rocket launcher rpg despawn set
5 Months Ago
Fixed some indirect lighting issues with the lit shader in RRP
5 Months Ago
delete phantom minifridge icon in root
5 Months Ago
fixed animated camera issues
5 Months Ago
setting global shader params update flag after regenerating textures for dirty DeepSea data flags
5 Months Ago
- Much wider steering force for seeking targets (should help navigate around large obstacles better, eg one side of oil to other) - Less attempts to reverse when we can just go forward
5 Months Ago
merge from cargo_egress_fix
5 Months Ago
Fixed cargo still able to go through oil rig when egressing
5 Months Ago
bug fix's for a selection of player update 3p animations
5 Months Ago
Remove scrap cost from io table to bring in-line with workbench
5 Months Ago
Clatter helmet repose
5 Months Ago
merge from green_hazmat Steamunlock - todo
5 Months Ago
Texture size optimization.
5 Months Ago
Merging main branch to fpbuild_jenkins
5 Months Ago
Profiling
5 Months Ago
Merge: from spectate_dontfloodsnapshots - Bugfix for occlusion not destroying all players in UsePlayerUpdateJobs 2 mode Tests: 2p on craggy - used hill as obstruction, checked entity lists on both clients in editor
5 Months Ago
Bugfix: UsePlayerTasks - calculate end of batch correctly in SendEntityDestroyMessages_AsyncState This was causing server occlusion to skip sending some of destroy commands (from last batch), leaving a phantom player Tests: on Craggy went on behind hill, then checked editor entity list - confirmed that replicated players got removed on both ends
5 Months Ago
merge from minifridge lighting and techtree - todo
5 Months Ago
Fixed incorrect elevator power usage
5 Months Ago
base mini fridge gameplay pass
5 Months Ago
Merge from hackweek_boxsorting
5 Months Ago
Enabled sorting on all DLC storage items (including all barrels)
5 Months Ago
merge from main
5 Months Ago
Merge from main
5 Months Ago
Fixed translation not working
5 Months Ago
Merge from puzzle_reset_changes
5 Months Ago
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5 Months Ago
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
5 Months Ago
Party hat repose
5 Months Ago
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5 Months Ago
Remove some debug log spam
5 Months Ago
Cap push force
5 Months Ago
Phrases
5 Months Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
5 Months Ago
Fix push option showing all the time
5 Months Ago
lod optimization pass
5 Months Ago
world model for planner blueprints
5 Months Ago
surgeon outfit repose
5 Months Ago
Merge from parent
5 Months Ago
Merge: from main
5 Months Ago
merge from floating cities
5 Months Ago
S2P redo after stomp
5 Months Ago
merge from naval update