reporust_rebootcancel

134,738 Commits over 4,324 Days - 1.30cph!

31 Days Ago
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Fixed a server only serialized field
32 Days Ago
merge from slots_optimize
32 Days Ago
Fix caboose slot machines being uninteractable Fix static caboose slot machines offset floating in the air
32 Days Ago
merge from main
33 Days Ago
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38 Days Ago
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38 Days Ago
Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.
40 Days Ago
merge from save280 - Staging wipe
41 Days Ago
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42 Days Ago
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43 Days Ago
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Merging main with build_cache_redirect branch
43 Days Ago
network++ save++ persistance++
45 Days Ago
metal box texture adjustments
46 Days Ago
some painting QoL - add convar for brush size greater than 100, - changed redundant "reset rotation" button to instead "flatten rotation"
46 Days Ago
metal box wip
46 Days Ago
- Fixed turret not starting with Vector3.up when offline - still needs a little tweak - Constantly face to correct target - If not being controlled turn off client idle tick
46 Days Ago
Tweaked detail panel label styling
46 Days Ago
Fixed run test from json ignoring test parameters
46 Days Ago
Make resetstate remove the player from the advent calendar history
46 Days Ago
Militar Holosight refresh - Mesh and textures
46 Days Ago
Stopped the event overriding the newer session ID and redefined the older key to as a server session ID.
46 Days Ago
Update: adding a TODO to enable minor logic caching Tests: none, trivial change
46 Days Ago
Merge: from main
46 Days Ago
Merge: from triggerparentdelayedexit_optim - Bugfix: added missing check in tickmode 1 - Bugfix: fixed TriggerParentDelayedExit cleanup logic disabling it's effects - New: paste_line command Tests: built a wonky ship with tickmode 1, jumped over it's gaps
46 Days Ago
Update: TriggerParentDelayedExit cleanup logic only runs when trigger is disabled We always ran cleanup when OnEmpty got invoked, even if decided to delay the exit, which disabled delay functionality Tests: built a wonky ship and jumped around gaps - parenting was in effect long enough
46 Days Ago
merge from adventcalendar_effect_fix
46 Days Ago
Fixed another plane in the same effect
46 Days Ago
Added gibs for scrap box
46 Days Ago
merge from adventcalendar_effect_fix
46 Days Ago
Fixed open_advent fx collision plane layer, clients were able to walk on it, causing flyhack kicks
46 Days Ago
Added detail panel, can select tests to read their description and result message
46 Days Ago
Bugfix: TickMode 1 - add missing overrideOtherTriggers check Tests: none, trivial change
46 Days Ago
Ensure a turned off turret won't try to predict movement on the clientside
46 Days Ago
Run rotate at 10hz rather than 20hz. Run send aim direction at 10hz rather than 20hz. Run look for targets at 5hz rather than 10hz.
46 Days Ago
Update: remove dead vars and cache == null check Tests: none, trivial change
46 Days Ago
fbx update salvaged hammer
46 Days Ago
Salvaged Hammer Refresh models and textures
46 Days Ago
Update: add paste_line <name> [count = 1] [offset = 1] - will spawn the clipboard in a line using player's facing with offset-sized spacing - also if pasting players, make sure they run their ForceTriggerUpdate - codegen Tests: spawned a 100 boats in a line
46 Days Ago
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