251,888 Commits over 3,959 Days - 2.65cph!

2 Months Ago
Mirror tweaks to fix aspect ratio, add resolution scale
2 Months Ago
merge from hazmat plushy
2 Months Ago
icon pickup repair manifest deploy setup desc changes
2 Months Ago
Merged siege weapons into jungle for material and texture reuse
2 Months Ago
Initial tile cache skeleton
2 Months Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.
2 Months Ago
merge from main
2 Months Ago
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
2 Months Ago
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
2 Months Ago
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
2 Months Ago
merge ice_sculptures->Aux2
2 Months Ago
merge from fridge_container
2 Months Ago
fridge inventory slots 30 -> 48
2 Months Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
2 Months Ago
merge from homing_missile_loot
2 Months Ago
Added homing rockets to high end orinance and rocket ammo collection - APC, Attack helicopter
2 Months Ago
Humans: added citizen_human_female_staging.vmdl
2 Months Ago
Move reports to PackageService Revert doc sidebar styles Make brix hide the toolbar until needed Comments use brix box Package thumbs can provide their own ratio in header Add bug reporting, idea suggestion
2 Months Ago
manifest
2 Months Ago
First pass at ice sculpture shader with basic/cheap edge detection
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
moved entities to the subEnts folder for clarity
2 Months Ago
updated/placed drawbridge doors in siege tower
2 Months Ago
manifest
2 Months Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
2 Months Ago
editorconfig update
2 Months Ago
Leaderboard backup, run #15533
2 Months Ago
Compile fix
2 Months Ago
Added air wolf 24x7 station
2 Months Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
2 Months Ago
Merge from main
2 Months Ago
Surgeon scrubs no longer require workbench to craft
2 Months Ago
Updated vendor listing on map widget to reflect new dynamic pricing
2 Months Ago
Better UI info on sell order
2 Months Ago
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
2 Months Ago
Human Hair Updates
2 Months Ago
balance, reduce blood/coin overhead reroll attack speed status
2 Months Ago
Item tweaks
2 Months Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
2 Months Ago
Remove logs
2 Months Ago
Completely refactored Map Generation. Still not 100% perfect but should generate much quicker and provides a fun little visual to go alongside it. Also added more rooms Misc tweaks and bug fixes
2 Months Ago
Merge from main
2 Months Ago
Expose many more configurable properties
2 Months Ago
hide text if its empty
2 Months Ago
Fix broken map reference in intro
2 Months Ago
Leaderboard set up
2 Months Ago
Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename
2 Months Ago
merge from main
2 Months Ago
Map Updates