240,895 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Manifest
1 Year Ago
Re-organizing windmill folder for clarity
1 Year Ago
merge from main
1 Year Ago
merge from parachute
1 Year Ago
merge from Attack Helicopter
1 Year Ago
Add some documentation
1 Year Ago
homing missile launcher sounds
Leaderboard backup, run #5621
1 Year Ago
more balancing
1 Year Ago
Reduce clearance check size (radius 1.5m->1m, length 10m->6m) Added an additional sphere check above the player to check for clearance (2m radius, 3.5m above player) Can now hold down Space while falling to deploy the parachute as soon as possible, the parachute will check it's clearance every frame instead of the player having to spam the Jump key These changed restrictions now allow parachute jumps from powerline pylons at certain angles as well off the cliffs overlooking Water Treatment
1 Year Ago
Added missing 'using'
1 Year Ago
Attack Helicopter gunner can now press reload key to reload gun and rockets early
1 Year Ago
Fixed inventory.clearloadout looking for a second argument when the help only lists one (eg. "clearloadout jim jim" would work, but "clearloadout jim" would not)
Leaderboard backup, run #5619
1 Year Ago
Fixed the unparent fuckery on the launcher attack. Timing improvements on the rocket engine ignition.
Leaderboard backup, run #5618
1 Year Ago
Convert SeekerTarget into a static dictionary instead of a component that gets added
1 Year Ago
Disable emission on gib materials. Fixes attack heli gibs having headlights on
1 Year Ago
Update the holster offset of the hml
1 Year Ago
Protect turret interaction when there's a driver
1 Year Ago
Fixed incorrect reload time on homing missile launcher
1 Year Ago
Show gibs every time the parachute is destroyed in the editor, in builds use the proper behaviour and only show it when the parachute runs out of health
1 Year Ago
Added parachute gibs
1 Year Ago
Added an extra fallback if the player still has the parachute model displayed and they are no longer parachuting
1 Year Ago
Force gibs for now
1 Year Ago
More launch fixes.
1 Year Ago
Don't spawn the unpacked parachute version if it's going to have 0 health Spawn parachute gibs if the parachute is killed with 0 health (currently spawns some brick gibs until we get a proper gib asset)
1 Year Ago
More fixes. IK stuff.
1 Year Ago
Removed bottom collider on T2 workbench to restore previous broken legacy behaviour (allows placing a small wood box underneath that clips through the shelf)
1 Year Ago
Unpacked parachutes now float and have a low centre of mass so they are less likely to flip over
1 Year Ago
Added parachute backpack lods to deployed prefab
1 Year Ago
v_mp5: improved reload animation
1 Year Ago
player anim updates, updated parachute rig (with handle fix bones) & updated anims, canopy fbx update, ik targets updated on deployed prefab
1 Year Ago
Raised WorkBench 2 under-table colliders to make space for a wood box again. This doesn't actually fix it though - there's something else still going wrong.
1 Year Ago
Rocket & attack prefab fixes.
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Added lods to parachute backpack (not in deployed backpack yet)
1 Year Ago
Backpack slot in inventory now hides if underwear picker is enabled Added a new backpack slot icon
1 Year Ago
Rocket fx
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Fixed early exit in AttackHelicopterTurret InputTick + some code cleanup.
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Merge from analytics_aug_23
1 Year Ago
Tweak after merge
1 Year Ago
Implement clan leaderboard UI
1 Year Ago
Add support for getting the clan leaderboard
1 Year Ago
Improved button style & hover state of WeaponCard Show selected class clearly Class Modal style update