128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Remove transition from session page
                
                
                
                
             
         
        
            
            
            
                
                Standardise play mode filtering tooltips
                
                
                
                
             
         
        
            
            
            
                
                Change shadow update group init order
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed legacy furnace skin viewer issues
                
                
                
                
             
         
        
        
        
            
            
            
                
                update base stor eprefab, improve tags design
                
                
                
                
             
         
        
            
            
            
                
                Working in the new haze falloff feature WIP.
                
                
                
                
             
         
        
            
            
            
                
                Walkway progress / scaffolding stairs
                
                
                
                
             
         
        
            
            
            
                
                Demos & play using same search styles
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Wrap friends list updates in FlexScopedUpdate to try and fix flickering
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates
Assigned all shadows to mainmenu group, skipped when menu is closed
Shadows aren't updated when invisible too
                
                
                
                
             
         
        
            
            
            
                
                Implemented support for instances in motion and other fixes
                
                
                
                
             
         
        
            
            
            
                
                Remove code to pack monument scenes bundle (unused)
                
                
                
                
             
         
        
            
            
            
                
                 Merge from trimmed_asset_warmup/scene_warmup
                
                
                
                
             
         
        
            
            
            
                
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                compass viewmodel - removed ironsights script and elements from prefab
                
                
                
                
             
         
        
            
            
            
                
                Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc)
Remove explicit inclusion of Assets/bundled/Prefabs/ui
Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
                
                
                
                
             
         
        
            
            
            
                
                compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
                
                
                
                
             
         
        
        
            
            
            
                
                Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
                
                
                
                
             
         
        
        
            
            
            
                
                added textures and updated material for pilot hazmat backpack
                
                
                
                
             
         
        
        
            
            
            
                
                add per-biome, per-weather fog start distance ramps
                
                
                
                
             
         
        
            
            
            
                
                Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
                
                
                
                
             
         
        
            
            
            
                
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                Merge from medical bay props
                
                
                
                
             
         
        
        
        
            
            
            
                
                UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
                
                
                
                
             
         
        
            
            
            
                
                Improvised walkway progress
                
                
                
                
             
         
        
            
            
            
                
                More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
                
                
                
                
             
         
        
            
            
            
                
                Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
                
                
                
                
             
         
        
            
            
            
                
                Set up python anims, entity and override controller
                
                
                
                
             
         
        
            
            
            
                
                Handle static array constructors, skip convars when resetting static fields.
                
                
                
                
             
         
        
        
            
            
            
                
                Add playerboat_privilege entity.
Setup entity for player boat.
Manifest.
                
                
                
                
             
         
        
            
            
            
                
                - Add death bark (disabled for now)
- Add fallback for index out of range issue when path succeeds but there is only one point
                
                
                
                
             
         
        
            
            
            
                
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