113,206 Commits over 3,959 Days - 1.19cph!
decreased LR300 damage falloff (more damage at longer range)
increased LR300 bullet velocity
decreased LR300 horizontal recoil
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reduced refire delay for burst module from 3x refire to 2x refire rate
Rename firedProjectiles -> trackedProjectiles inside analytics class
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
Fixed an issue where side inputs were not being reset when the main power was cut
Ensured is localised setup for shopkeepers
gibs model for wood barricade
Added fishing village, bandit town and outpost shopkeeper tokens
Attempt at fixing the vent shaft exploit in the oilrig
Fix NRE in Analytics.OnItemDespawn()
safezone recyclers yield 20% less resources than before and take 8 seconds per cycle
radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
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Fix NRE in ServerListManager.EnqueuePings()
S2P - got all vending machines translations working apart from shopkeepers
sks updates - fixed ironsights clipping camera, anim events fix
Don't allow dead players to transfer servers
updated wooden barricade covers to be double size
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Fix modded tag on client not working with new compressed tags
Fixed problem that would corrupt database!
Tiger asset, textures and material setup
Added exhaustive check of database when asset child assets can't be determined by Unity
merge from qol_auth_friends_tc
Updated to scan for external moves and deletes
exported rough 3p blunderbuster anim set and setting up blunder buster in unity
scaled down heads a lot, started on some lighting presets
Added new overlay type and prefab for hood. Item.
merge from sks (Sar skin for nomad hazmat pack)
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merge from external_holdtobuild
merge from launch_site_puzzle_loot_fix
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
Fixed crates spawning inside LS elite spawns on puzzle reset
merge from industrial_conveyor_quickmove
merge from cargo_double_dock
merge from mission_improvements_may_24
merge from material_reserialize_may_24