reporust_rebootcancel

113,307 Commits over 3,959 Days - 1.19cph!

10 Months Ago
Stopped heli death until spinout starts
10 Months Ago
player update. exported/set up 3p smg animations
10 Months Ago
Fixed some bugs preventing spin out state after reaching monument position
10 Months Ago
merge from harmony2_3
10 Months Ago
Merge from non_los_chase
10 Months Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
10 Months Ago
Increase max range of random positioning
10 Months Ago
Ignore max distance check for subsequent spawn waves
10 Months Ago
Unpair all door controllers when TC is destroyed
10 Months Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
10 Months Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
10 Months Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
10 Months Ago
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
10 Months Ago
Spinout no longer tied to death state
10 Months Ago
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10 Months Ago
Merge from unity_2022.3.24
10 Months Ago
more splats/terrain tweaks
10 Months Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
10 Months Ago
Swapped weakspot pools over to using GetList
10 Months Ago
Minigun plus ammopack world model
10 Months Ago
Merge main
10 Months Ago
Meta files
10 Months Ago
Code changes
10 Months Ago
CurrentVersion, ProjectSettings
10 Months Ago
10 Months Ago
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10 Months Ago
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10 Months Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
10 Months Ago
latest topologies
10 Months Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
10 Months Ago
merge from mission_improvements_may_24
10 Months Ago
merge from christmaslights_menu
10 Months Ago
merge from io_entity_snapping/fixes/2
10 Months Ago
merge from io_entity_snapping/fixes/2
10 Months Ago
merge from barrel_leak
10 Months Ago
merge from minigun_fixes_may_24
10 Months Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
10 Months Ago
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10 Months Ago
Display how much the minigun slows down the player in the gun information panel
10 Months Ago
Assigned the minigun a unique description
10 Months Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
10 Months Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
10 Months Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
10 Months Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
10 Months Ago
First pass on mission + conversation
10 Months Ago
Fixed AND, OR and XOR switches emitting light when unpowered