128,952 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                merge from Easter_event_2025
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed EggUpdater NRE when disconnecting mid event
 
                
                
                
                
                
             
         
        
            
            
            
                
                more test shelving, wall and floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various polish.
Red/blue siren light SSS profiles.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from maxauth_clear_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from maxauth_clear_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                vending_machine_fridge -> main
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                vending_machine_fridge -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed clear auth interaction not showing up for non-authed players on auto turret and tugboat when max auth was reached (softcore)
SetAuthRadius now works with VehiclePrivilege
 
                
                
                
                
                
             
         
        
            
            
            
                
                Avoid river, lake, swamp, road, rail topology for player spawns
 
                
                
                
                
                
             
         
        
            
            
            
                
                MaterialConfig supports jungle biome
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from parallel_validatemove
- Clearing 2 TODOs
Tests: unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove minor TODOs
- append Job to the last burst job without it
- Replace .Add with AddNoResize
Tests: uni tests
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                merge from navigationevents_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled event system navigation events to fix longstanding issues when playing with a controller plugged in. Character stuck in place after renaming a sleeping bag for example
Added an option in the accessibility settings to enable it back, as it may be required by some accessibility devices
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none, no conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Kapok billboard polish / wind setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clean: fixing various whitespace issues and unused "using" statements
Tests: compiles in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
 
                
                
                
                
                
             
         
        
            
            
            
                
                conditional_armour_meshes -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                ClimateOverlay has jungle biome
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from oldhorse_purge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Performance improvments: 
- Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers
- Cache hasClothingUnderNotifier on each wearable item piece
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed old saddle prefabs
Renamed all RidableHorse2 mentions in the code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated battery arcs.
Large battery also has visual state arcs like the medium one.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add a tooltip explaining the need to jump to avoid a snake attack. Show it the first 3 times a snake hazzard is failed.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge: from main
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix croc ragdoll jaw clipping with its skull
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: add profiling scopes to search-component parts of GamePhysics.CheckSphere<T> and CheckCapsule<T>
This is a slow path if there are many terrain/water volumes being hit
Tests: none
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make it easier to find a new position for non-flat terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust croc swim depth for new anims