142,411 Commits over 4,383 Days - 1.35cph!

1 Year Ago
vine_demo_scrubbing_fix -> main
1 Year Ago
Fixed Vine Mountables not moving to the correct position when skipping in the demo timeline. This was difficult to track down but appeared to be due to the client network interpolation and how it acts in demos.
1 Year Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
1 Year Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
1 Year Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
1 Year Ago
merge from main
1 Year Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab
1 Year Ago
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
1 Year Ago
added recycler to ziggurat added jungle crate with blowpipe to ziggurat blowpipe dart balance
1 Year Ago
Fix "Rotation Yaw Flip Random" particle operator regression Now acts like it used to Default "randomly_flip_direction" to 0 for "Rotation Random" Add `addons/` to autorefresh whitelist
1 Year Ago
Merge: from profiling_improvements - New: experimental perfsnapshot_stream [Name, MainCap(MB), WorkerCap(MB), Debug] server command that streams perf data into a user-defined buffer. Limited to 256MB per thread. Stable up to 32MB, past that might fail to export. - New: profile.quiet persistent server-var - controls whether perfsnapshot commands notify chat of incoming stutters - Bugfix: fix snapshots failing to export in standalone(introduced yesterday to staging) Tests: build tests, unit tests, taking snapshots in editor, and snapshots in standalone server build
1 Year Ago
Update: updated binaries after merge of task branch Tests: snapshot in editor on craggy
1 Year Ago
Bugfix: ProfileExport.JSON - correctly identify frame start when there's 0 or 1 callstack depth at the start of recording This is a standalone-specific issue Tests: built standalone, did a perfsnapshot there
1 Year Ago
Merge from main
1 Year Ago
Merge from jungle_update (fix tiger getting stuck in flee state)
1 Year Ago
Fix tigers getting stuck in flee state Improve ai speed logs
1 Year Ago
merge from main
1 Year Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
1 Year Ago
Null checks in HunterVisionManager, just in case
1 Year Ago
merge from jungle_update/hunter_vision
1 Year Ago
jungle ak - deleted old aztec folder and blockout mesh
1 Year Ago
Generate trails when the buff starts, disabled position sampling on animals when the client doesnt have the hunter vision boost active Changed how ScentEmission knows when the buff started/stopped
1 Year Ago
Added ScentEmission to all animal corpses
1 Year Ago
Industrial bucket and mop LOD0 setup
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Added a partial fix to the rendering and exporting of icons. They're almost fixed but they appear slightly dimmer than release.
1 Year Ago
Scent emission can be transferred to corpse, so the trail doesn't disappear when the animal dies Logic fixes
1 Year Ago
Bugfix: ServerProfiler - ensure worker threads that get created initialize with the right fixed buffer size - built from 76319c30 commit Previously they wouild initialize with the default 16KB. Tests: perfsnapshot_stream in editor on craggy with varying main thread buffer sizes
1 Year Ago
Update: profile.quiet persistent server command to control whether perfsnapshot commands should post chat messages Tests: ran perfsnapshot_stream with quiet set to true - no chat messages
1 Year Ago
First pass view model camera animations for all melee weapons
1 Year Ago
merge from main -> building_los_fix
1 Year Ago
Update: perfsnapshot_stream [Name, MainThreadBuffer, WorkerThreadBuffer, Debug] server command - Fixed string buffer over-allocating (need to replace it with a memory stream) - Fixed frame index wrapping due to now being able to larger than byte.MaxValue - Fixed invalid final mark reconstruction that would lead to 180d+ slices Allows streaming of up to 128MB of performance data before generating a snapshot. Seems to be stable up to 64MB, but afterwards it's a bit of a dice-roll. Haven't caught where it's failing yet. Tests: perf snapshot in editor on craggy.
1 Year Ago
Restrict texture streaming debug ConVars to development builds only.
1 Year Ago
Reimport mangled cocoknightarmor_arms.icon.png.meta as text (was binary)
1 Year Ago
Merge from rust_companion_boot_fixes
1 Year Ago
Make Rust+ companion server boot more robust (fix NRE getting public IP, better handling with gamemodes)
1 Year Ago
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
1 Year Ago
m_boat greybox parts and folders prep
1 Year Ago
Removed broken stair piece from Zigg entrance that was causing collision issues,
1 Year Ago
Fixed blurry tiger clawmarks.
1 Year Ago
Merge from jungle_update (tiger leap NRE)
1 Year Ago
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
1 Year Ago
Decreased atmospheric haze in the jungle biome. (Better haze system coming in a subsequent patch.)
1 Year Ago
Put every vine in the update queue (if in a demo)
1 Year Ago
Fixed colliders in trumpet_tree_saplling b and c
1 Year Ago
Merge from main
1 Year Ago
Update: ServerProfiler - initial FixedStorage support - Added test for FixedStorage snapshot recording - update ProfileExporter to handle FixedStorage binary stream quirks - updated binaries based on 2ce19cfe New mode will allow us to stream profiling info until the buffer fills up. RCon commands will come next Tests: unit tests
1 Year Ago
Add y-axis fade controls to foliage billboard shader
1 Year Ago
merge from jungle_update
1 Year Ago
merge from main