115,072 Commits over 3,959 Days - 1.21cph!
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viewmodel prefab cleanup (and naming)
Merge from backpacks -> aux2
Merge from main -> backpacks
Fixed lanterns not calculating ideal height properly when lit from a high construction
Unity only serializing backpack prefab when you close unity
fixed third person speargun offset
Fixed emission on lantern materials
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vm anim & animator updates
player update. exported crossbow anim set
merge from animal_doorcamping_shelter
merge from Storage_Monitor_Fix
merge from FixProjectileShenanigans
merge from SubProjectileFix
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Lerp the anim blend param value to smooth out stutters.
Remove some now unused code.
Added missionshud.blockdisplay convar for filming
Started taking a better revision of all of the tutorial videos to fit the new format
Fixed burst icon not updating until the player mouses over the item icon in builds
Now updates on flag change, so immediately
Fixed burst icon not working on weapons with built in burst capabilities
Cherry pick
91313, ignoring traceability
Merge from burst_icon_merge
Cherry pick
91315 ignoring tracability
Move large backpack to different folder
Make the small backpack green as a placeholder model for the large backpack (so it looks different)
Fix backpack inventory not expanding to larger amount of slots when backpack item is changed (seemingly a bug with all player containers)
Removed "WIP" text from backpack because it looks stupid & too small
Just assume the green backpack is a placeholder model
Un-delete the small backpack item (whoops)
Added some protections for null user names in the friend picker UI
Fixed heavy scientist figurine getting picked up as the hazmat version
Added large backpack item
Placeholder amount of slots (helk will assign intended values)
Add "WIP" text to backpack icons
Clamp backpack item icons to 256x256
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