reporust_rebootcancel

154,631 Commits over 4,536 Days - 1.42cph!

1 Year Ago
Fix tile never being removed from dict if using sync mode
1 Year Ago
merge from menu_stalls_fix
1 Year Ago
Tweaked the budget of the steam inventory recipe warmup, to avoid causing stalls after bootstrap is released
1 Year Ago
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1 Year Ago
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1 Year Ago
Reserve some background threads for the navmesh
1 Year Ago
merge from mesh-guide-shader-improvements (fix missing shaders)
1 Year Ago
subtract 132290
1 Year Ago
Send steamId of teammate when sending player name (should only network to teammates / self) & lookup name with NameHelper if steam id is provided on client - allows steam nicknames to show instead of server names
1 Year Ago
report error, abort rendering if shader missing
1 Year Ago
add guide mesh shaders to always included list
1 Year Ago
merge from marker_teleport_reset_fix
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from fix_custom_item_icon_description -> main
1 Year Ago
Fix NRE when joining server with custom icon due to CommunityEntity not being networked yet
1 Year Ago
Fix custom item icon from modding not showing the custom icon in the item's description
1 Year Ago
subtract 132264 mesh-guide-shader-improvements
1 Year Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
1 Year Ago
Implement cannon reloading animations
1 Year Ago
Implement animation handles for code driven player model animations, basically the same as one shots but with a way to control them after they get added to the mixer.
1 Year Ago
added thumb bolt pullback anim to hc revolver shoot anims
1 Year Ago
Floating city S2P, fixes a OOB error with static water catcher
1 Year Ago
Merge from naval_missions
1 Year Ago
Fix compile error
1 Year Ago
Add mission to hunt deep sea RHIB scientists, given to placeholder floating city mission provider
1 Year Ago
Fix all of the weird rotation issues
1 Year Ago
Swap to quaternions - getting gimbal lock already
1 Year Ago
Stop the turret from flipping the equipped weapon
1 Year Ago
updates to apple visuals and mat settings on model
1 Year Ago
merge from boat_stability
1 Year Ago
compile fix
1 Year Ago
updated jungle storage horizontal barrel collision and volumes to be consisten with the other horizontal barrels
1 Year Ago
merge from retrotc_lod_distancefix
1 Year Ago
merge from marker_teleport_reset_fix
1 Year Ago
mereg from boat_stability
1 Year Ago
merge from bed_icon_fix
1 Year Ago
use the same buoyancy sleeping behaviour as tugboat
1 Year Ago
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1 Year Ago
merge from meta_shift
1 Year Ago
merge from mesh-guide-shader-improvements
1 Year Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
1 Year Ago
merge from main
1 Year Ago
merge from deployguidecolourtweaks
1 Year Ago
client guards
1 Year Ago
tweaked neutral guide colours to be more orange
1 Year Ago
reduce anti-beaching accel
1 Year Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
1 Year Ago
blunderbus 3p aim attack anim clip edited
1 Year Ago
tweaking light int and radius, killing shadows