193,440 Commits over 4,079 Days - 1.98cph!

3 Months Ago
Tweaked corn plant meshes to prevent them from clipping into the pots Added more geometric details to make corn higher poly and in line with more recent models Added colored SSS map for corn
3 Months Ago
Fix a typo in code that fails compile
3 Months Ago
Fix a typo in code that fails compile
3 Months Ago
Fixed projectile thickness not working when hitting close player while seated on a mountable Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
3 Months Ago
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3 Months Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
3 Months Ago
merge primitive->aux2
3 Months Ago
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3 Months Ago
medieval pack media
3 Months Ago
merge from main
3 Months Ago
Merge from wip branch. Set plant pot lost changes.
3 Months Ago
Fix plant pot not working after merge from main
3 Months Ago
Block showconsole concommand Also block tv_record clientside only. Potential crash fix for Linux (render related)
3 Months Ago
Block showconsole concommand Also block tv_record clientside only. Potential crash fix for Linux (render related) Added util.RemoveDecalsAt Added 4th argument to util.RemoveDecalAt - remove permanent decals Hammer: Fixed empty buttons appearing in Entity Properties When no entity has ever been selected in the session, and Alt+Enter are pressed Also some minor visual adjustments
3 Months Ago
medieval large wood box icon
3 Months Ago
cookingv2 -> bees
3 Months Ago
- Merge Conflicts - Manifest - Codegen
3 Months Ago
Sash v4 rig
3 Months Ago
main -> cookingv2 (shit ton of merge conflicts)
3 Months Ago
Apple pie temp icon, setup.
3 Months Ago
Ziggurat exterior wall lookdev progress (WIP)
3 Months Ago
Setup Bread Worldmodel and Item Prefab Created Bread Icon Updated Game Manifest
3 Months Ago
Reduce tiger charge range
3 Months Ago
merge from primitive
3 Months Ago
Fixed catapult reloading issue in demos
3 Months Ago
Fixing stray vertex weights on catapult
3 Months Ago
Set eat anim to return to deploy anim when completed ready for the next food item in the stack, if there's any left.
3 Months Ago
Can now specify per-item view models to use inside the food VM. Shows correct ones, hides other ones. Init in deploy. Added another pie (apple) item for testing.
3 Months Ago
merge from primitive
3 Months Ago
Fixed horse client speed calculations going crazy when scrubbing in demos
3 Months Ago
Imported and Setup Bread Loaf Textures and Materials Imported Half and Full Bread Loaf FBXs
3 Months Ago
Updated all wheat meshes to make them look more agricultural
3 Months Ago
Setup Folder Structure for Bread Loaf
3 Months Ago
Removed Duplicate viewmodel and worldmodel FBX's Changed worldmodels FBX name to make naming conventions
3 Months Ago
Allow custom impact effects through base player
3 Months Ago
Set pie VM animator to always animate.
3 Months Ago
Refresh
3 Months Ago
Gibs update
3 Months Ago
Ballista Gibs updates
3 Months Ago
Merge from consume_food
3 Months Ago
Setup ViewModelRenderer scripts. Re-nabled UsesViewModelCamera.
3 Months Ago
Pie eating. Animator setup. Added Consume event to pie eat anim.
3 Months Ago
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3 Months Ago
strangler fig models - LOD and billboards, materials and textures
3 Months Ago
Merge from train_tunnel_altitude_2
3 Months Ago
brought back older corpse ragdoll prefab for player corpses that was accidentally overwritten with the new temp ragdoll setup, somehow this didn't actually cause any issues beyond losing the corpse flies
3 Months Ago
Fixed ballista choppy up and down player poses
3 Months Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
3 Months Ago
Delete placeholder pie viewmodel. Delete placeholder pie entity. Moved to food_pie_generic entity. Copied FoodModelView on to new MV. Disabled my test consuming.
3 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE