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137,685 Commits over 4,474 Days - 1.28cph!

2 Months Ago
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry - ClothingBenchmark uses it for normal standing pass Tests: ran ClothingBenchmark, checked debug output
2 Months Ago
Fix compile error (UnityToolbarExtender)
2 Months Ago
merge from main
2 Months Ago
exposed pipes art and prefab
2 Months Ago
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
2 Months Ago
Post merge fixes
2 Months Ago
Re-run disable Bake on Scene Load for the cave
2 Months Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
2 Months Ago
merge from heli_crate_train_wagon_fix
2 Months Ago
merge from industrial_torch_weaponrack_setup
2 Months Ago
merge from bowless_crossbow
2 Months Ago
merge from excavator_light_fix
2 Months Ago
merge from industrial_dlc
2 Months Ago
merge from main
2 Months Ago
Merge from indirect_instancing (main)
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main 152363
2 Months Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
2 Months Ago
main -> mountable_rollback
2 Months Ago
Re-enable wind on hemp collectable
2 Months Ago
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
2 Months Ago
Fix elevator radial menu not using correct buttons
2 Months Ago
Ridable horse
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
m16a2 textures update
2 Months Ago
Collect analytics on what prefabs from the props asset scene are being used so that we can optimize how they are bundled to reduce memory usage and load time
2 Months Ago
remove extra semicolon
2 Months Ago
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable
2 Months Ago
fix g-buffer inconsistency for skin shading between BiRP and RRP
2 Months Ago
prefab merge fix, will need to redo this
2 Months Ago
further fixes
2 Months Ago
merge from tmp_validatehtmltag_nre_fix
2 Months Ago
Merge from PlayerRigUpdate2 Keep source on floating city scenes
2 Months Ago
fixes
2 Months Ago
Clean up completed todos
2 Months Ago
darts move ballistically when they dont hit the board
2 Months Ago
demo_breaking_fix -> main
2 Months Ago
Fix demos removing certain entities during initial playback Was most apparent with global broadcast entities and would often result in Cargo Ship not being there during playback
2 Months Ago
merge from cassettepanel_nre_fix
2 Months Ago
Fixed cassette loot panel NRE
2 Months Ago
Fixed server-side ragdoll erratic behaviour
2 Months Ago
Fixed error when spawning server-side corpse
2 Months Ago
merge from main
2 Months Ago
Add the industrial barrels to the StorageAdaptorAllowCollisionGroup
2 Months Ago
merge from main 152363
2 Months Ago
progress on billboard/particle lighting conversion to RRP
2 Months Ago
Add a CaveNetworkGroupLayerOverride to cave_large_sewers_hard to fix network layer issues Rebake height map to fix terrain issues S2P
2 Months Ago
merge from main 152363
2 Months Ago
Avoid various allocs in ResourceDispenser.DoGather Cache an invoke action + item def harvest stat key, get rid of linq, pool hit info