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137,839 Commits over 4,505 Days - 1.27cph!

10 Months Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
10 Months Ago
merge from biome-fog-stencil-volumes
10 Months Ago
merge from main
10 Months Ago
merge from fix_console_flickering -> main
10 Months Ago
Fix all the flickering in the windows console and all the pre-existing bugs - boils down to avoiding clearing text (by writing spaces) before writing the new characters, to prefering straight overwrite where possible - changed both status text and input text to only be updated when needed - that change created a bunch more bugs (not listed here for our sanity) and made below bugs stand out more - fix multi-line log messages cutting off when reaching the bottom of the buffer - fixed the cursor bouncing around as you are typing commands
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Re-applied 132706 after merge
10 Months Ago
merge from naval_update
10 Months Ago
Deep sea generation tweaks and improvements
10 Months Ago
Add correct components to rear turret Standing mounted turret seat setup
10 Months Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
10 Months Ago
Merge from deep_sea
10 Months Ago
shield improvements
10 Months Ago
merge from main
10 Months Ago
Setup right entities Setup prefab variants
10 Months Ago
Add favourite paths to the file dialog
10 Months Ago
naval_update -> gun_turret (missed files)
10 Months Ago
naval_update -> gun_turret
10 Months Ago
Add /copypaste/ and /demos/ to shared ignore.conf file
10 Months Ago
Filled itemname on both charity plushies steam item
10 Months Ago
Added charity plushies to the skin viewer
10 Months Ago
fixed nightlight being too blue and dark
10 Months Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
10 Months Ago
set up wire and hose entities, removed duplicate override controller
10 Months Ago
Update: AnalyticsUploader - combine AzureBulkJsonUploader and AzureBulkCSVUploader into BulkAccumulator - this also allows to combine the 2 uploaders into 1 This enabled aligning EventRecord serialization with current system. I think this is the last change to the code, next up will updating user code and testing in "real world". Tests: ran unit tests
10 Months Ago
setting up vm rpg skin
10 Months Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
10 Months Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
10 Months Ago
Update: AnalyticsTable - bring back useJsonDataObject support Tests: ran unit tests
10 Months Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
10 Months Ago
Enabled Frame Timing Stats within the Player settings as this is required for gathering GPU timings in release builds
10 Months Ago
Compile fix
10 Months Ago
merge from main
10 Months Ago
Fix error when build happens before navmesh is initialized
10 Months Ago
Adding 50 cal right rig
10 Months Ago
Added GPU frame timings to the performance logging
10 Months Ago
Have DecayEntities affect navmesh at runtime when spawned and destroyed by default (remaining todo exclude IOEntity, AnimatedBuildingBlock, BaseTrap, etc)
10 Months Ago
created skins folder in rocket launcher folder, temp set up rpg as a spawnable weapon
10 Months Ago
Boat building station is no longer a StorageContainer as it was never needed. Set Clear Area menu item to always be the lowest priority so it never appears as the default.
10 Months Ago
Tests: add all Analytics Uploader tests - Covers ClientFPUploader, ServerFPUploader, AzureBulkJsonUploader, AzureBulkCSVUploader with multithread data generation - Specialized editor logging for each uploader, as it doesn't make sense to emit compressed goup ClientFPUploader will need internet connection as it relies on steam Tests: ran unit tests
10 Months Ago
zero'd transforms in bandage entity
10 Months Ago
xmas floorpaper setup, wip
10 Months Ago
Follow Daniel's advice of merging two redundant code paths into one
10 Months Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
10 Months Ago
server_refresh_budgeting_adjustments -> main
10 Months Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
10 Months Ago
add animator live-updating, refactor some code placement that didnt make sense
10 Months Ago
Roof net mesh and prefab setup
10 Months Ago
Update: AnalyticsUploader - refactor how we accumulate data - AnalyticsTable no longer serializes EventRecords, that's moved to IAccumulators - Implement serializers on top of IAccumulators (Csv, Json, CompressedCsv, CompressedJson) - Uploaders automatically create IAccumulators per AnalyticsTable Still missing an accumulator that would replicate how client analytics are serialized, but now it should be easy to do. Unit tests got simplified, need to expand coverage Tests: ran unit tests
10 Months Ago
Hanging tarp 350_a LOD/COL/Prefab