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137,787 Commits over 4,474 Days - 1.28cph!

11 Months Ago
security prison lod distances and bug fixes. hanging tarp collision fixes. skeletonjail lods and prefab
11 Months Ago
placeholder halloween wallpaper skin assets
11 Months Ago
fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
11 Months Ago
Casino barge prrefab
11 Months Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
11 Months Ago
Manifest
11 Months Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
11 Months Ago
merge from hackweek_crosshair_customization
11 Months Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
11 Months Ago
floating city save cleanup of the floating walkways prefabs
11 Months Ago
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
11 Months Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
11 Months Ago
Rejiigged hierarchy for barge painting
11 Months Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
11 Months Ago
Added WIP mannequin prop
11 Months Ago
More sail setup to match art
11 Months Ago
shifted t1 workbench around
11 Months Ago
merge form meta_shift
11 Months Ago
Remove a previous client side visual rotation hack for sail now we have art
11 Months Ago
Player updates for M39 and spray can item updates
11 Months Ago
Sail fixes
11 Months Ago
More cleanup and removing old code.
11 Months Ago
merge from drone_storage_slot
11 Months Ago
Quick commit before vert painting barges
11 Months Ago
Missed some files
11 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
11 Months Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
11 Months Ago
Merge from parent
11 Months Ago
Missions now reward more/better loot
11 Months Ago
Sail deploymennt guide mesh setup
11 Months Ago
PlayerBoat cleanup
11 Months Ago
More dirt added to blue containers
11 Months Ago
Updated sail prefab with artwork
11 Months Ago
merge from main
11 Months Ago
merge from menu_optims
11 Months Ago
Halloween Wallpapers - Initial setup
11 Months Ago
merge from meta_shift
11 Months Ago
Spike trap damage pass
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
Spawns
11 Months Ago
Ground spawns.
11 Months Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
11 Months Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
11 Months Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
11 Months Ago
progress on guide mesh rendering improvements
11 Months Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
11 Months Ago
Fix color picker events, upgrade components to look more rust-y
11 Months Ago
Walkway LOD/COL progress