139,145 Commits over 4,474 Days - 1.30cph!

10 Months Ago
steam item cleanup #3
10 Months Ago
steam item cleanup #2
10 Months Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
10 Months Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
10 Months Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
10 Months Ago
compile fixes
10 Months Ago
Added lighting scripts and light group to walkways bounce lighting
10 Months Ago
Allow regular window frames and embrasures in boat windows.
10 Months Ago
compositing for SlopeData
10 Months Ago
re-baked tropical1 and tropical2 to include slopedata
10 Months Ago
converted embrasures and reinforced window frame to convex colliders
10 Months Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
10 Months Ago
converted all window frames tiers to convex colliders
10 Months Ago
RPG7 - updated worldmodel mesh name, updated textures
10 Months Ago
adding missing 50cal animator files
10 Months Ago
Some cleanups
10 Months Ago
Front 50cal 3p animation set
10 Months Ago
Fuelbox LOD0 rename
10 Months Ago
DrawInspectorTextureAttribute folds with the field name
10 Months Ago
initial coarse height baking
10 Months Ago
Imported and implemented sounds for the plank item
10 Months Ago
Fix burst compile issues by bringing back `DamageRegion` struct
10 Months Ago
Fuelbox for Boats
10 Months Ago
Add a delay before invoking the deep sea server tick after a server restart
10 Months Ago
Merge from parent
10 Months Ago
boat_fixes -> naval_update
10 Months Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
10 Months Ago
updated vm rpg skin anims
10 Months Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
10 Months Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
10 Months Ago
merge from deep_sea
10 Months Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
10 Months Ago
merge from floating cities
10 Months Ago
FC1,2,3 HLOD refresh and S2P
10 Months Ago
re-enabled some shadows in med barge
10 Months Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
10 Months Ago
Merge from scene_holster_tools
10 Months Ago
Move the scene based holster tool buttons into the scene view and not the inspector
10 Months Ago
Merge from water_pump_power_fix
10 Months Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
10 Months Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
10 Months Ago
Fix scientists moonwalking on ghost ships
10 Months Ago
Fix InfoZone NRE from scientists on ghostships
10 Months Ago
Mark two more collision meshes r/w
10 Months Ago
merge npc parenting to naval update.
10 Months Ago
merge back cannon and player animator fixes to naval_update
10 Months Ago
Embed playable graph tooling
10 Months Ago
Reset base animator layer weight whenever we're not playing one shots.
10 Months Ago
Try to fix black bars on RHIB (that can show up at certain angles)
10 Months Ago
mounted_turret_reloading -> naval_update