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130,057 Commits over 4,232 Days - 1.28cph!

10 Months Ago
Prevent tigers from being too easily stunlocked by fast firing weapons
10 Months Ago
Bugfix: use the right allocator for a waterlevels batch - This revealed that we have an Application.isPlaying check that prevented this from being detected via unit tests Tests: ran unit tests (but they're useless in this case), ran all demos that use the new code(yet to submit) - no more exceptions
10 Months Ago
Experiment: Set streaming mipmaps memory budget as a percentage of available VRAM, rather than calculate it based on texture load.
10 Months Ago
properly force resetting player entity rotation and view angles for remote players when dismounting
10 Months Ago
Beehive now stings you if you take honeycomb
10 Months Ago
exported tiger vm kill and run hit additive anims
10 Months Ago
Continued work on zigg exterior. Desaturated couple of test textures slightly. Minor set dressing.
10 Months Ago
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10 Months Ago
Actually assign the hit anim...
10 Months Ago
Setup snake hit state and triggers. Added client hurt rpc.
10 Months Ago
Scene updates with debug controller player
10 Months Ago
Updated customspineoffsets for ak and sar
10 Months Ago
Update: able to get WaterFactors for players as a batch operation - internally splits players into sequential queries(vehicles, parenting) and a batch query Another building block covered, I should be able to rewrite caching of water factors step of FinalizeMove(next submit). Tests: just editor compilation, I need to adapt rest of code to work with it.
10 Months Ago
Setup extra anim state between alert and idle. Animitor tweaks.
10 Months Ago
Update: BufferList - new utility methods - Resize - to explicitly control internal capacity - ContentSpan, ContentReadOnlySpan - shortcuts to create a ro-/span over the active part of the buffer Need both as I'm using it further in batched player processing operations Tests: none, trivial changes.
10 Months Ago
cookingv2 -> bees
10 Months Ago
Fixed incorrect purchase history calculation
10 Months Ago
Merge from main
10 Months Ago
exported more snake anims
10 Months Ago
updated ak entity hold info offset
10 Months Ago
Compile fixes
10 Months Ago
Auto refresh item lists when convar changes
10 Months Ago
Added environment volume support for objects rendered via the forward base pass
10 Months Ago
Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706)
10 Months Ago
Admins can now toggle displaying hidden items in F1 menu. Added ItemDefinition.Hidden() which includes admin and new convar check. Added admin.show_hidden_items convar.
10 Months Ago
updated ak47 entity hold info offset
10 Months Ago
fixed horse ragdolling twice due to damage events not having been cleared from before ragdolling
10 Months Ago
exported crocdile sprint, sprint attack, intimdate and turning anims
10 Months Ago
Don't show placement guide and mount option for backpacks if they have contents (already couldn't actually place them, so just a visual fix) Taking a backpack off a weapon rack will equip it if you don't have one equipped already. Maintain previously requested shield behaviour.
10 Months Ago
Prevent tiger from hearing preys it's not allowed to target If the tiger has no target but it hears something, that will become its target
10 Months Ago
Initial setup for tiger to hear when players hit ore or trees nearby, or shoot a gun Change hearing system to favour the most recent noise instead of the closest noise
10 Months Ago
Fix shields not being usable again if they are fully broken and then repaired
10 Months Ago
Fix capitalization
10 Months Ago
Fixed "removed" section of changelog using bold font
10 Months Ago
Added changelog phrases to primitive gamemode entity - shows the list of changes when you click on the gamemode button in the top left corner of your inventory
10 Months Ago
Merge from main attempt 2
10 Months Ago
Implement manual bilinear sampling and edit CPU sampling to match GPU behaviour, add distance scaling, improve rng hash function, fix edge case causing out of sync rng.
10 Months Ago
merge from primitive
10 Months Ago
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed incorrect label on shield info panel (dmg protection)
10 Months Ago
Fixed typo on catapult ammo item desc, removed extra spaces
10 Months Ago
Fixed propane bomb and firebomb both missing their item information panel
10 Months Ago
Fixed ballista reload animation still playing locally after dismounting
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered Resulted in the server and client block timers not syncing up