128,101 Commits over 4,201 Days - 1.27cph!

4 Months Ago
Merge from main
4 Months Ago
Crafting modal prefab variant steam inventory scroll fixes
4 Months Ago
Fixed store weekly modal state, blocking store clicks on start
4 Months Ago
Store padding and mask fixes
4 Months Ago
Steam inventory warning modal 1:1 with the mockup
4 Months Ago
Clicking the leave button on the steam inventory warning popup puts you back in the home tab
4 Months Ago
Merge from multi_wallpaper_block_spray_fix
4 Months Ago
Can now accurately free spray on blocks that have multiple wallpaper renderers (neighbouring triangle roof pieces)
4 Months Ago
Changed steam inventory cloth wood and metal icons compression formats to fix some bleeding artifacts
4 Months Ago
Fixed serializable fields compiled out in VisualFoodSettings, HorseSaddle, HorseLeadingRope, RidableHorseAnimation, BaseSiegeWeapon and RidableHorse
4 Months Ago
merge from serializable_fields_cleanup
4 Months Ago
Merge from workshop_render_fixes
4 Months Ago
Switch to maximum graphics settings when taking a workshop icon, switches back to prior settings afterwards Also switch the time of day and sky rotation accordingly Fixed blank workshop icons when on Low settings
4 Months Ago
merge from main
4 Months Ago
Fix props with batching components not appearing in generated icons (armored double door as an example)
4 Months Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
4 Months Ago
reformat conditional
4 Months Ago
testing blackness fix
4 Months Ago
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
4 Months Ago
Merge from gunner_multi_fix
4 Months Ago
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
4 Months Ago
Merge from main
4 Months Ago
Merge from kill_countdown_fix
4 Months Ago
Rewrite party system so it integrates with the existing friends system code - support party from any provider but only provide party members from steam - add extra event that fires off when you leave the party since there is no callback for it normally
4 Months Ago
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms Early exit BasePlayer.SayingHello to avoid unnecessary calculations
4 Months Ago
merge from abyss_sound_fx fix
4 Months Ago
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow
4 Months Ago
ensure shaders are included
4 Months Ago
forgotten null check
4 Months Ago
Cow animation update (walk)
4 Months Ago
- When staying in cover, try to hold a likely angle the player could come from - Fix scientist sometimes leaving their zone for a cover super far away (when they use the old cover system as fallback) - More navmesh blockers on oilrig small to prevent scientists wasting their time testing destinations inside geo
4 Months Ago
Fixed issues opening menu
4 Months Ago
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)
4 Months Ago
Save us 20 ms when leaving a server. Present in the current game. Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy. Throw 'disconnected' toast when leaving a server.
4 Months Ago
Missed files
4 Months Ago
deployable anchor update
4 Months Ago
More arctic tuning for when the sun is low.
4 Months Ago
Less fog overflow out of the arctic biome.
4 Months Ago
Fix connecting to same server multiple times in a row not firing off "OnLobbyGameCreated()" callback
4 Months Ago
Store, Inventory fixes for floating footer
4 Months Ago
Remove allocs in flanking state
4 Months Ago
Make leaving zone during rush more robust
4 Months Ago
Overcast improvements. Minor SSS tweaks on clear.
4 Months Ago
merge from print_light_counts -> main
4 Months Ago
Fix "Print Lights" doing both ddraw and printing light count
4 Months Ago
merge from main -> print_light_counts
4 Months Ago
merge from party_system -> main
4 Months Ago
Fix more spacing issues
4 Months Ago
move and fix home news
4 Months Ago
Floating Header and Footer, inventory tweaks