130,336 Commits over 4,201 Days - 1.29cph!

7 Months Ago
Added back spatially aware environment volumes, but made them optional via the SpatiallyAware volume type flag
7 Months Ago
Clean: simplify NativeList.CopyFrom<T>(ReadOnly) Tests: none, trivial change
7 Months Ago
client_projectile_improvements_eyeclipping -> main
7 Months Ago
projectile_improvements_orientation -> main
7 Months Ago
WIP modifier scaling & autoturret using it for darts.
7 Months Ago
merge from groundwatch_nre_fix
7 Months Ago
Update: Rewrite GamePhysics.HandleIgnoreCollision(batch) to allow for explicit control of what exclusion volumes to check Tests: ran updated test
7 Months Ago
Fixed GroundWatch::LegacyRadiusCheck NRE again
7 Months Ago
merge from main
7 Months Ago
Merge from editoronly_ui_convar_warning
7 Months Ago
remove unused watermap array from job
7 Months Ago
switched initial map prepare job to IJobParallelForBatch to reduce locking with parallel writer (temp alloc list of indices and add to write as batch per-job) - also other various micro-optim
7 Months Ago
Update: adding GamePhysics.HandleIgnoreWater - comes with it's own consistency test Going to use those to try to refactor some of the existing code and hopefully shrink it Tests: ran new test
7 Months Ago
Tests: adding tests that generate various "HandleIgnoreCollision" scenarios - added TestHandleIgnoreTerrainConsistency Covers both TerrainCollisionTrigger and WaterVisibilityTrigger. Tests: ran the new unit test, checked that all paths all covered.
7 Months Ago
Merge from snakes
7 Months Ago
Optim: GamePhysics.HandleIgnoreTerrain - replace const seting managed loop with a Burst job Saves 0.1ms on 10k test Tests: ran unit test
7 Months Ago
Merge from wip_gameplay
7 Months Ago
merge from main
7 Months Ago
Optim: allocate smaller buffers for WaterCollision.GetIgnoreIndirect - Added a couple profiling scopes Tests: unit tests
7 Months Ago
Play rustling sound on client alert
7 Months Ago
Bugfix: when we're missing TerrainCollision or WaterCollision, run all of the physics checks for trigger volumes - Added UtilityJobs namespace, moved FillJob<T> to it - Added a utility extension to NativeList<T> to copy from NativeArray<T>.ReadOnly (surprised it's missing) Tests: all relevant unit tests
7 Months Ago
Play the hiss anim when starting hazard
7 Months Ago
merge from main
7 Months Ago
fbx re-export Zigg Tank Large
7 Months Ago
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7 Months Ago
Add a very obvious and very placeholder disappear/reappear effect when snakes reposition - to make it obvious it's intentional and not a bug, until we get real effects.
7 Months Ago
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7 Months Ago
updated layer on jungle number decals prefabs
7 Months Ago
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p
7 Months Ago
Clean: remove GamePhysics.OverlapSphere(batch) and GamePhysics.OverlapCapsule(batch) - These have been inlined into CheckSphere<T> and CheckCapsule<T> - Also updated CoarseQueryGrid.CheckJobIndirect(capsule) (returns JobHandle, works on a NativeList) since I missed it in previous commit Tests: ran all unit tests
7 Months Ago
Merge from vertical_storage_test
7 Months Ago
merge from rw_enable_fix
7 Months Ago
merge from server_occlusion_enable_by_default
7 Months Ago
merge from easterinflatablehorse_DLC
7 Months Ago
merge from easterinflatablehorse_DLC
7 Months Ago
merge from meat_stack_fix
7 Months Ago
merge from condition_bar_repair_fix
7 Months Ago
merge from preview_ox_fix
7 Months Ago
merge from trophy_name_fix
7 Months Ago
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7 Months Ago
Merge from parent
7 Months Ago
Merge from blowpupe
7 Months Ago
Merge from jungle_update
7 Months Ago
Merge from jungle_update
7 Months Ago
Update: CoarseQueryGrid - add non-indirect CheckJob API - Also changed the API to return a JobHandle and accept a NativeList Helps avoid extra busy work when we run direct work Tests: ran unit tests
7 Months Ago
Bugfix: prevent WaterCollision.GetIgnore from returning garbage values Another case that's the same as previous Tests: none, trivial change
7 Months Ago
Reset the vine position to it's origin when loading a save
7 Months Ago
Clean: move all CoarseQueryGridJobs to it's own namespace - rename the jobs to avoid duplication with namespace Tests: compiles in editor
7 Months Ago
Merge from jungle_update
7 Months Ago
Bugfix: make sure TerrainCollision.GetIgnore doesn't return garbage values Same bug as in WaterCollision that I fixed last friday. Tests: none, trivial change