135,636 Commits over 4,293 Days - 1.32cph!

1 Year Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
1 Year Ago
Make sure to stop any stationary siege weapon chassis visual update tick
1 Year Ago
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1 Year Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
1 Year Ago
Additional improvements: Fix download status icons being displayed before buttons load when changing pages. Fix blank buttons appearing on first load before page finishes refreshing.
1 Year Ago
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
1 Year Ago
Assign store icons
1 Year Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
1 Year Ago
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
1 Year Ago
Update: DemoServer - properly dispose resources on playback end Tests: played back a server demo - no new errors
1 Year Ago
Removed ballista pulling interaction
1 Year Ago
Update tiger speeds
1 Year Ago
Fix NRE when roaring
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Implemented new quicker animations
1 Year Ago
Added more visual flair and punch to tiger attack impact
1 Year Ago
Battering ram headlight toggle
1 Year Ago
Cleaned up ziggurat blockout FBX and other related assets. Cleaned up ziggurat scene. Started adding blockout bamboo scaffolding kits.
1 Year Ago
exported edited tiger gait anims
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Update: new ProtobufCodegen bins + ran generation Moved my utility funcs for reading u64 from buffers from Rust project to the library itself Tests: played back craggy demo
1 Year Ago
Buildfix: remove no longer existing method Tests: editor compiles in Client+Server
1 Year Ago
Submitting panther rig to tiger branch
1 Year Ago
Cache workshop item state and only query if needed. Reduces workshop screen button Update() from over 4ms a frame to 0.04
1 Year Ago
Tweaked battering ram cockpit colliders
1 Year Ago
Ballista material fix
1 Year Ago
Have tiger often retreat into stealth after landing an attack
1 Year Ago
Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
1 Year Ago
merge from main
1 Year Ago
Hook tiger prowl idle
1 Year Ago
Water and food handling
1 Year Ago
Merge from surrender_gesture_restart_fix
1 Year Ago
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1 Year Ago
Switch call to avoid rpc
1 Year Ago
Cancel any active gesture on player disconnect
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix tech tree buttons returning the wrong tier of tech tree
1 Year Ago
Refactor into `TechTreeData.IsAllowedInEra( era )` to keep logic clear
1 Year Ago
merge from lunar_new_year_2025
1 Year Ago
Add rotation toggle and face cullmode options in foliage billboard shader. Update all relevant materials which had the old unused _Cull property with the default off.
1 Year Ago
When running "Populate T0" in tech tree editor tool, ensure that only items that are allowed in the era populate the tech tree
1 Year Ago
Merge from cmbrainenabled
1 Year Ago
Fix cmBrainForceDisable convar running in edit mode
1 Year Ago
Merge from main
1 Year Ago
Spawning, initial stats
1 Year Ago
Ensure techtree filters out items that are not allowed in the era - items don't move into the correct location yet but at least you only see items you can craft in the current era Optimize opening tech tree to make it 4x faster - 500ms -> 130ms lag spike - 55MB allocation -> 13MB allocation - initially thought it was above changes causing it but was long standing issue
1 Year Ago
Ram impact interior FX.
1 Year Ago
Merge from primitive
1 Year Ago
Fixed swapping seats blocking the horse Passenger can't send local input to the horse
1 Year Ago
Fixed door skins skin ids